My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Royal Ghost Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Hog Rider Barbarian Barrel Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Barbarians Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Barbarians Heal Spirit Royal Ghost
The Log
Barbarians Heal Spirit Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Heal Spirit
Royal Delivery
Barbarians Heal Spirit Hog Rider Royal Ghost Inferno Dragon Mother Witch
Fireball
Barbarians Hog Rider Inferno Dragon Mother Witch
Poison
Barbarians Mother Witch
Lightning
Inferno Dragon Mother Witch
Rocket
Barbarians Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Golem Royal Ghost Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Barbarian Barrel Royal Ghost Hog Rider Inferno Dragon Mother Witch Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Barbarian Barrel Royal Ghost Hog Rider

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Heal Spirit Hog Rider
Heal Spirit
Barbarians Hog Rider Inferno Dragon
Hog Rider
Barbarians Heal Spirit Barbarian Barrel Mother Witch
Barbarian Barrel
Hog Rider Golem
Golem
Barbarian Barrel Mother Witch
Royal Ghost
Mother Witch
Inferno Dragon
Heal Spirit
Mother Witch
Hog Rider Golem Royal Ghost

Defense Synergies 0 2

Barbarians
Heal Spirit
Hog Rider
Barbarian Barrel
Mother Witch
Golem
Royal Ghost
Mother Witch
Inferno Dragon
Mother Witch
Barbarian Barrel Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Barbarian Barrel
Barbarian Barrel Royal Ghost Mother Witch
Inferno Dragon
Barbarians Barbarian Barrel
Barbarians Inferno Dragon
Barbarians Barbarian Barrel Royal Ghost
Barbarians Mother Witch Barbarian Barrel Royal Ghost
Inferno Dragon
Barbarians
Barbarians Barbarian Barrel Royal Ghost
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians
Barbarians Barbarian Barrel Royal Ghost
Barbarian Barrel Barbarians Royal Ghost Inferno Dragon Mother Witch
Barbarians Inferno Dragon
Royal Ghost Barbarians Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost Inferno Dragon
Barbarians
Barbarians Barbarian Barrel
Barbarians Inferno Dragon
Mother Witch
Barbarians
Barbarians Inferno Dragon
Barbarians Barbarian Barrel Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians
Barbarians
Barbarians
Barbarians Barbarian Barrel Inferno Dragon
Barbarians Barbarian Barrel Royal Ghost Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel
Barbarians Barbarian Barrel
Barbarian Barrel
Mother Witch
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Mother Witch
Barbarians Barbarian Barrel
Mother Witch Barbarian Barrel
Inferno Dragon
Barbarian Barrel Royal Ghost
Barbarian Barrel
Mother Witch
Barbarians Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Royal Ghost

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