My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ice Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Ice Wizard Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch Ice Wizard Electro Wizard Magic Archer
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Witch Ice Wizard Electro Wizard Magic Archer
Fireball
Inferno Tower Witch Ice Wizard Electro Wizard Magic Archer
Poison
Inferno Tower Witch Ice Wizard Electro Wizard Magic Archer
Lightning
Inferno Tower Witch Ice Wizard Electro Wizard Magic Archer
Rocket
Inferno Tower Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Electro Wizard Magic Archer Inferno Tower Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Electro Wizard Magic Archer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Tornado
Magic Archer Witch Golem Ice Wizard
Witch
Tornado Golem
Lightning
Golem
Golem
Lightning Tornado Witch Ice Wizard Electro Wizard Magic Archer
Ice Wizard
Tornado Golem
Electro Wizard
Golem Magic Archer
Magic Archer
Tornado Golem Electro Wizard

Defense Synergies 3 7

Inferno Tower
Electro Wizard Tornado Ice Wizard
Tornado
Ice Wizard Magic Archer Inferno Tower Witch Electro Wizard
Witch
Tornado Ice Wizard Electro Wizard
Lightning
Golem
Ice Wizard
Tornado Inferno Tower Witch
Electro Wizard
Inferno Tower Tornado Witch Magic Archer
Magic Archer
Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Electro Wizard Magic Archer
Inferno Tower Witch Ice Wizard Electro Wizard
Inferno Tower Tornado Witch Lightning Ice Wizard Electro Wizard
Inferno Tower Witch Ice Wizard Electro Wizard
Lightning Tornado
Tornado Ice Wizard Electro Wizard Magic Archer
Inferno Tower Tornado Lightning Electro Wizard Witch Ice Wizard Magic Archer
Lightning Inferno Tower Electro Wizard Magic Archer
Inferno Tower Witch Tornado Ice Wizard
Tornado Inferno Tower Ice Wizard Electro Wizard
Witch Ice Wizard Electro Wizard Tornado Magic Archer
Inferno Tower Tornado Witch Ice Wizard Electro Wizard Magic Archer
Inferno Tower Witch Lightning Ice Wizard Electro Wizard
Tornado Witch Electro Wizard Magic Archer
Inferno Tower Electro Wizard
Inferno Tower Tornado Lightning Electro Wizard
Inferno Tower Tornado Witch Electro Wizard
Tornado Witch Ice Wizard Electro Wizard Magic Archer
Tornado Witch Ice Wizard Electro Wizard Magic Archer
Inferno Tower Tornado Electro Wizard
Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch Electro Wizard
Electro Wizard Lightning Magic Archer
Inferno Tower Witch Lightning Electro Wizard
Lightning Inferno Tower Tornado Electro Wizard
Inferno Tower Witch
Tornado Witch Ice Wizard Electro Wizard Magic Archer
Inferno Tower Witch Lightning Ice Wizard Electro Wizard
Inferno Tower
Lightning Electro Wizard Inferno Tower Tornado Witch Magic Archer
Inferno Tower Witch
Inferno Tower Witch
Lightning Tornado Electro Wizard
Lightning Inferno Tower Witch
Witch Magic Archer
Inferno Tower Witch Electro Wizard Tornado Lightning Magic Archer
Inferno Tower Witch Ice Wizard Electro Wizard Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer
Tornado Ice Wizard Electro Wizard Magic Archer
Lightning Magic Archer
Lightning
Magic Archer
Tornado Witch Ice Wizard Magic Archer
Tornado Witch Magic Archer
Tornado Lightning Ice Wizard Magic Archer
Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Tornado Electro Wizard Magic Archer
Lightning Tornado Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Lightning Tornado
Lightning
Lightning Electro Wizard Magic Archer
Lightning Tornado Witch Magic Archer
Lightning Magic Archer
Lightning Tornado
Tornado Lightning
Lightning
Tornado Witch Ice Wizard Magic Archer
Witch
Tornado Witch Lightning Ice Wizard Electro Wizard Magic Archer
Lightning Tornado Witch Magic Archer
Lightning Tornado Magic Archer
Lightning Tornado Witch Ice Wizard Electro Wizard Magic Archer
Lightning Electro Wizard Witch
Lightning
Lightning Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Electro Wizard Witch Magic Archer
Lightning Tornado Witch Ice Wizard Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Magic Archer
Lightning Tornado
Tornado Witch Lightning Electro Wizard Magic Archer
Tornado Witch Lightning Electro Wizard Magic Archer
Lightning Tornado Witch Electro Wizard Magic Archer

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