My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Balloon
Giant Snowball
Fire Spirit Spear Goblins Minion Horde Balloon
Zap
Fire Spirit Spear Goblins Minion Horde Inferno Tower Balloon
Barbarian Barrel
Fire Spirit Spear Goblins Inferno Tower Wizard
The Log
Fire Spirit Spear Goblins
Earthquake
Spear Goblins Inferno Tower
Arrows
Fire Spirit Spear Goblins Minion Horde
Royal Delivery
Fire Spirit Spear Goblins Minion Horde Wizard Balloon
Fireball
Minion Horde Inferno Tower Wizard Balloon
Poison
Spear Goblins Minion Horde Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon
Rocket
Minion Horde Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Spear Goblins Rage Minion Horde Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Fire Spirit Spear Goblins Rage

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Balloon
Spear Goblins
Balloon
Minion Horde
Rage Mirror
Inferno Tower
Wizard
Rage Balloon
Mirror
Minion Horde Balloon
Rage
Minion Horde Balloon Wizard
Balloon
Rage Fire Spirit Spear Goblins Wizard Mirror

Defense Synergies 1 5

Fire Spirit
Spear Goblins Inferno Tower
Spear Goblins
Fire Spirit Inferno Tower
Minion Horde
Mirror Inferno Tower
Inferno Tower
Fire Spirit Spear Goblins Minion Horde Mirror
Wizard
Mirror
Minion Horde Inferno Tower
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower
Minion Horde Inferno Tower Fire Spirit
Minion Horde Inferno Tower
Fire Spirit Spear Goblins
Minion Horde Inferno Tower Fire Spirit Spear Goblins Wizard
Inferno Tower
Minion Horde Inferno Tower
Fire Spirit Spear Goblins Minion Horde Inferno Tower
Minion Horde Spear Goblins Wizard
Minion Horde Inferno Tower Spear Goblins Wizard
Minion Horde Inferno Tower Fire Spirit Wizard
Fire Spirit Wizard Minion Horde
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Minion Horde Wizard Inferno Tower
Fire Spirit Spear Goblins Minion Horde Wizard
Wizard Fire Spirit Spear Goblins
Inferno Tower
Wizard Fire Spirit Spear Goblins Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Inferno Tower
Wizard
Spear Goblins Minion Horde Inferno Tower
Minion Horde Inferno Tower
Inferno Tower Minion Horde
Fire Spirit Wizard Minion Horde
Spear Goblins Minion Horde Inferno Tower
Inferno Tower Minion Horde
Minion Horde Spear Goblins Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Minion Horde Inferno Tower Wizard
Wizard Minion Horde
Inferno Tower Spear Goblins Minion Horde
Minion Horde Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Fire Spirit Minion Horde
Wizard Fire Spirit Spear Goblins Minion Horde
Fire Spirit Minion Horde Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Minion Horde
Minion Horde Wizard
Fire Spirit Wizard
Fire Spirit
Minion Horde
Spear Goblins Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Fire Spirit Wizard
Fire Spirit Wizard
Minion Horde
Wizard
Minion Horde
Fire Spirit Wizard
Minion Horde
Wizard
Wizard
Fire Spirit Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Fire Spirit Spear Goblins
Fire Spirit Wizard
Minion Horde Wizard
Wizard
Minion Horde
Minion Horde

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