My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Witch
Zap
Archers Inferno Tower Witch
Barbarian Barrel
Archers Inferno Tower Witch Electro Wizard
The Log
Archers Mini P.E.K.K.A Witch
Earthquake
Archers Inferno Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Mini P.E.K.K.A Witch Electro Wizard
Fireball
Archers Inferno Tower Witch Electro Wizard
Poison
Archers Inferno Tower Witch Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Witch Electro Wizard
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Mini P.E.K.K.A Electro Wizard Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Archers Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Electro Wizard Archers Mini P.E.K.K.A Witch The Log
Archers
Zap Mini P.E.K.K.A Giant
Mini P.E.K.K.A
Giant Zap Archers The Log Electro Wizard
Giant
Zap Mini P.E.K.K.A Archers Witch The Log Electro Wizard
Inferno Tower
Witch
Zap Giant
The Log
Zap Mini P.E.K.K.A Giant
Electro Wizard
Zap Mini P.E.K.K.A Giant

Defense Synergies 6 13

Zap
Mini P.E.K.K.A Electro Wizard Archers Inferno Tower Witch The Log
Archers
Zap Mini P.E.K.K.A Inferno Tower Witch The Log Electro Wizard
Mini P.E.K.K.A
Zap The Log Electro Wizard Archers Witch
Giant
Inferno Tower
The Log Electro Wizard Zap Archers
Witch
Zap Archers Mini P.E.K.K.A The Log Electro Wizard
The Log
Mini P.E.K.K.A Inferno Tower Zap Archers Witch Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Archers Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Witch The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch Archers Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch Electro Wizard
Mini P.E.K.K.A The Log
The Log Zap Archers Electro Wizard
Inferno Tower Electro Wizard Zap Archers Witch
Zap Inferno Tower The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch
Archers Mini P.E.K.K.A Inferno Tower Electro Wizard
Archers Witch Electro Wizard Zap The Log
Inferno Tower Zap Archers Witch Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Witch The Log Electro Wizard
Zap Mini P.E.K.K.A Witch The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch Electro Wizard
Zap Archers Witch The Log Electro Wizard
Zap Witch The Log Archers Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Archers Mini P.E.K.K.A Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Inferno Tower Witch Electro Wizard
Electro Wizard Zap Archers Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A Inferno Tower Witch The Log Electro Wizard
Mini P.E.K.K.A Zap Inferno Tower The Log Electro Wizard
Inferno Tower Mini P.E.K.K.A Witch
Zap Archers Witch Electro Wizard
Mini P.E.K.K.A Archers Inferno Tower Witch Electro Wizard
Mini P.E.K.K.A Inferno Tower
Zap Electro Wizard Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Witch
Zap The Log Electro Wizard
Mini P.E.K.K.A Inferno Tower Witch
Archers Witch
Inferno Tower Witch Electro Wizard Zap Archers Mini P.E.K.K.A The Log
Zap Archers Mini P.E.K.K.A Inferno Tower Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Zap The Log
Zap Witch
Archers Witch The Log
The Log Zap
The Log Zap
Mini P.E.K.K.A Electro Wizard
Zap The Log Electro Wizard
Zap Archers
The Log
Zap The Log
Zap Witch The Log
The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A The Log Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap The Log Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Archers Witch Electro Wizard
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Archers Witch
Zap Archers Witch Electro Wizard
The Log
Mini P.E.K.K.A Electro Wizard
The Log Zap
Zap
Zap Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Electro Wizard

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