My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Mega Minion Balloon Lumberjack
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Valkyrie Ice Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Valkyrie Balloon Ice Wizard Lumberjack
Fireball
Goblin Gang Mega Minion Balloon Ice Wizard Lumberjack
Poison
Goblin Gang Mega Minion Balloon Ice Wizard
Lightning
Mega Minion Valkyrie Balloon Ice Wizard Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Ice Wizard Valkyrie Freeze Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Mega Minion Ice Wizard

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Balloon Valkyrie Freeze Ice Wizard Lumberjack
Goblin Gang
Valkyrie Balloon
Mega Minion
Zap Valkyrie Balloon
Valkyrie
Balloon Lumberjack Zap Goblin Gang Mega Minion
Freeze
Balloon Zap
Balloon
Zap Valkyrie Freeze Lumberjack Goblin Gang Mega Minion Ice Wizard
Ice Wizard
Zap Balloon Lumberjack
Lumberjack
Valkyrie Balloon Zap Ice Wizard

Defense Synergies 1 16

Zap
Mega Minion Goblin Gang Valkyrie Ice Wizard Lumberjack
Goblin Gang
Zap Valkyrie Ice Wizard Lumberjack
Mega Minion
Zap Valkyrie Freeze Ice Wizard Lumberjack
Valkyrie
Zap Goblin Gang Mega Minion Freeze Ice Wizard Lumberjack
Freeze
Mega Minion Valkyrie Lumberjack
Balloon
Ice Wizard
Zap Goblin Gang Mega Minion Valkyrie Lumberjack
Lumberjack
Zap Goblin Gang Mega Minion Valkyrie Freeze Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Valkyrie
Lumberjack Zap Goblin Gang Mega Minion Valkyrie Ice Wizard
Goblin Gang Lumberjack Mega Minion Valkyrie Freeze Ice Wizard
Lumberjack Goblin Gang Mega Minion Valkyrie Ice Wizard
Valkyrie Lumberjack
Goblin Gang Freeze Zap Mega Minion Valkyrie Ice Wizard Lumberjack
Mega Minion Zap Goblin Gang Freeze Ice Wizard
Zap Valkyrie
Goblin Gang Ice Wizard Lumberjack
Goblin Gang Valkyrie Ice Wizard Lumberjack
Goblin Gang Valkyrie Ice Wizard Zap Mega Minion Freeze Lumberjack
Mega Minion Zap Goblin Gang Ice Wizard
Lumberjack Zap Goblin Gang Valkyrie Freeze Ice Wizard
Valkyrie Zap Goblin Gang Mega Minion Freeze Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Freeze Lumberjack
Goblin Gang Valkyrie Lumberjack
Zap Goblin Gang Mega Minion Valkyrie Ice Wizard Lumberjack
Zap Valkyrie Freeze Mega Minion Ice Wizard Lumberjack
Lumberjack
Goblin Gang Valkyrie Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Zap
Zap Goblin Gang Mega Minion Valkyrie Lumberjack
Goblin Gang Lumberjack Zap Valkyrie
Goblin Gang Valkyrie Lumberjack Zap
Goblin Gang Valkyrie Lumberjack
Zap Goblin Gang Freeze Ice Wizard
Goblin Gang Mega Minion Valkyrie Ice Wizard Lumberjack
Valkyrie Lumberjack
Zap Freeze Mega Minion Valkyrie
Goblin Gang Mega Minion
Mega Minion Valkyrie Lumberjack
Zap Valkyrie
Goblin Gang Valkyrie Lumberjack
Valkyrie
Goblin Gang Zap Mega Minion Valkyrie Freeze Lumberjack
Valkyrie Zap Mega Minion Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap Ice Wizard
Valkyrie Freeze
Zap Valkyrie
Zap Mega Minion Freeze Ice Wizard
Zap Freeze Ice Wizard
Zap
Goblin Gang Lumberjack
Zap Valkyrie
Zap
Freeze
Zap
Zap
Freeze
Zap Mega Minion
Zap Valkyrie
Zap
Zap Freeze Valkyrie Ice Wizard
Mega Minion
Zap Ice Wizard
Zap
Zap
Zap Ice Wizard
Zap Mega Minion Freeze
Mega Minion
Zap
Zap Freeze
Zap Goblin Gang Freeze
Zap Mega Minion Ice Wizard
Freeze
Goblin Gang Mega Minion Valkyrie Lumberjack
Zap
Zap
Mega Minion
Zap Goblin Gang Freeze
Zap
Zap Freeze

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