My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Royal Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Royal Giant Miner
Giant Snowball
Spear Goblins Barbarians Minion Horde Miner Princess
Zap
Spear Goblins Minion Horde Royal Giant Princess
Barbarian Barrel
Spear Goblins Barbarians Princess Ice Wizard
The Log
Spear Goblins Barbarians Royal Giant Princess
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins Minion Horde Princess
Royal Delivery
Spear Goblins Barbarians Minion Horde Miner Princess Ice Wizard
Fireball
Barbarians Minion Horde Princess Ice Wizard
Poison
Spear Goblins Barbarians Minion Horde Princess Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Miner Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Miner Princess Ice Wizard Barbarians Minion Horde Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Miner Princess

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Giant Princess
Arrows
Royal Giant Miner
Barbarians
Minion Horde
Miner Royal Giant
Royal Giant
Arrows Miner Ice Wizard Spear Goblins Minion Horde Princess
Miner
Spear Goblins Minion Horde Royal Giant Arrows
Princess
Spear Goblins Royal Giant
Ice Wizard
Royal Giant

Defense Synergies 0 8

Spear Goblins
Arrows Barbarians Ice Wizard
Arrows
Spear Goblins Barbarians Ice Wizard
Barbarians
Spear Goblins Arrows Minion Horde
Minion Horde
Barbarians Ice Wizard
Royal Giant
Miner
Princess
Ice Wizard
Ice Wizard
Spear Goblins Arrows Minion Horde Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde Ice Wizard
Arrows Barbarians Princess
Arrows Spear Goblins Ice Wizard
Minion Horde Spear Goblins Arrows Princess Ice Wizard
Arrows Barbarians
Barbarians Minion Horde Princess Ice Wizard
Spear Goblins Barbarians Minion Horde Miner Ice Wizard
Barbarians Minion Horde Ice Wizard Spear Goblins Arrows Princess
Arrows Minion Horde Spear Goblins Princess Ice Wizard
Barbarians Minion Horde Ice Wizard
Arrows Barbarians Minion Horde Princess
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Arrows
Arrows Spear Goblins Barbarians Minion Horde Ice Wizard
Arrows Spear Goblins Barbarians Princess Ice Wizard
Barbarians
Spear Goblins Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins
Arrows Miner
Barbarians Spear Goblins Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Minion Horde Princess Ice Wizard
Spear Goblins Barbarians Minion Horde Ice Wizard
Barbarians Minion Horde
Minion Horde Spear Goblins Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians
Barbarians Minion Horde
Barbarians Minion Horde Princess
Barbarians Spear Goblins Minion Horde
Arrows Barbarians Minion Horde Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Minion Horde
Arrows Miner Princess Ice Wizard
Arrows Minion Horde Miner
Arrows Barbarians
Arrows Minion Horde
Arrows Spear Goblins Minion Horde Princess Ice Wizard
Arrows Minion Horde Princess
Arrows Princess Ice Wizard
Arrows Miner
Minion Horde
Miner Arrows Minion Horde Princess
Arrows Princess
Miner Princess
Arrows Minion Horde Princess
Princess Arrows
Spear Goblins Arrows Minion Horde Princess
Arrows Minion Horde Princess
Arrows
Minion Horde
Arrows Princess
Arrows Miner Princess
Minion Horde
Arrows Princess
Arrows Barbarians Minion Horde
Arrows Princess Ice Wizard
Minion Horde
Arrows Miner Princess Ice Wizard
Arrows Miner Princess
Miner Arrows
Arrows Minion Horde Princess Ice Wizard
Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde Princess
Minion Horde
Arrows Princess
Minion Horde Spear Goblins Barbarians Princess
Arrows Princess Ice Wizard
Arrows
Miner Minion Horde Princess
Arrows Princess
Arrows
Minion Horde
Minion Horde Princess
Princess
Miner Princess

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