My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Goblin Barrel Hunter Witch Ice Wizard
The Log
Goblin Barrel Hunter Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Goblin Barrel Hunter Witch Ice Wizard
Fireball
Goblin Barrel Hunter Witch Ice Wizard
Poison
Hunter Witch Ice Wizard
Lightning
Hunter Witch Ice Wizard
Rocket
Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Hunter Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Barbarian Barrel Tornado Hunter Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Goblin Barrel Tornado Ice Wizard Hunter Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Goblin Barrel Tornado

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Barbarian Barrel Hunter Witch Ice Wizard Mega Knight
Barbarian Barrel
Zap Goblin Barrel Tornado Hunter Ice Wizard Mega Knight
Goblin Barrel
Barbarian Barrel Ice Wizard Mega Knight
Tornado
Zap Barbarian Barrel Hunter Witch Ice Wizard Mega Knight
Hunter
Zap Barbarian Barrel Tornado Mega Knight
Witch
Zap Tornado Mega Knight
Ice Wizard
Zap Barbarian Barrel Goblin Barrel Tornado
Mega Knight
Zap Barbarian Barrel Goblin Barrel Tornado Hunter Witch

Defense Synergies 2 18

Zap
Mega Knight Barbarian Barrel Tornado Hunter Witch Ice Wizard
Barbarian Barrel
Zap Tornado Hunter Witch Ice Wizard Mega Knight
Goblin Barrel
Tornado
Ice Wizard Zap Barbarian Barrel Hunter Witch Mega Knight
Hunter
Zap Barbarian Barrel Tornado Ice Wizard Mega Knight
Witch
Zap Barbarian Barrel Tornado Ice Wizard Mega Knight
Ice Wizard
Tornado Zap Barbarian Barrel Hunter Witch Mega Knight
Mega Knight
Zap Barbarian Barrel Tornado Hunter Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Barbarian Barrel
Hunter Zap Witch Ice Wizard Mega Knight
Tornado Hunter Witch Mega Knight Ice Wizard
Hunter Witch Ice Wizard Mega Knight
Barbarian Barrel Tornado Mega Knight
Barbarian Barrel Tornado Zap Hunter Ice Wizard Mega Knight
Tornado Hunter Zap Witch Ice Wizard
Zap Barbarian Barrel Mega Knight
Hunter Witch Tornado Ice Wizard
Tornado Barbarian Barrel Hunter Ice Wizard Mega Knight
Witch Ice Wizard Zap Barbarian Barrel Tornado Hunter Mega Knight
Hunter Zap Tornado Witch Ice Wizard
Hunter Mega Knight Zap Witch Ice Wizard
Mega Knight Zap Barbarian Barrel Tornado Hunter Witch
Hunter Mega Knight
Tornado Zap Hunter Mega Knight
Mega Knight Tornado Hunter Witch
Mega Knight Zap Barbarian Barrel Tornado Hunter Witch Ice Wizard
Zap Barbarian Barrel Tornado Hunter Witch Ice Wizard Mega Knight
Tornado Hunter
Mega Knight Barbarian Barrel Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Barbarian Barrel Witch
Zap Barbarian Barrel Hunter Mega Knight
Mega Knight Zap Hunter Witch
Hunter Mega Knight Zap Barbarian Barrel Tornado
Hunter Witch Mega Knight
Zap Tornado Hunter Witch Ice Wizard
Hunter Witch Ice Wizard
Mega Knight Hunter
Zap Mega Knight Barbarian Barrel Tornado Witch
Witch
Mega Knight Hunter Witch
Mega Knight Zap Tornado
Mega Knight Hunter Witch
Witch Mega Knight
Witch Zap Barbarian Barrel Tornado Hunter
Mega Knight Zap Barbarian Barrel Hunter Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Zap Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel Mega Knight
Zap Tornado Hunter Witch Ice Wizard
Tornado Witch
Zap Barbarian Barrel Tornado Hunter Ice Wizard
Zap Tornado
Tornado
Zap Barbarian Barrel Tornado
Zap Tornado
Barbarian Barrel Hunter
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel Hunter Witch
Barbarian Barrel Mega Knight
Barbarian Barrel Tornado
Zap Barbarian Barrel Hunter Mega Knight
Zap Barbarian Barrel Tornado Witch Mega Knight
Mega Knight
Tornado
Tornado
Zap Barbarian Barrel
Zap Tornado Barbarian Barrel Hunter Witch Ice Wizard Mega Knight
Witch
Zap Barbarian Barrel Tornado Hunter Witch Ice Wizard
Zap Tornado Witch Mega Knight
Zap Barbarian Barrel Tornado
Zap Tornado Hunter Witch Ice Wizard
Zap Witch
Zap Hunter Mega Knight
Zap
Mega Knight
Zap Barbarian Barrel Witch
Zap Tornado Hunter Witch Ice Wizard
Barbarian Barrel
Hunter Mega Knight
Zap
Zap Tornado
Mega Knight
Zap Tornado Witch
Zap Tornado Witch
Zap Barbarian Barrel Tornado Witch Mega Knight

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