My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Musketeer Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Musketeer Baby Dragon Miner
Zap
Barbarian Barrel
Ice Spirit Tesla Musketeer Wizard
The Log
Ice Spirit Musketeer
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Musketeer Wizard Baby Dragon P.E.K.K.A Miner
Fireball
Tesla Musketeer Wizard Baby Dragon
Poison
Musketeer Wizard
Lightning
Tesla Musketeer Wizard Baby Dragon
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Miner Tesla Musketeer Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Miner Tesla

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Musketeer Baby Dragon Miner
Zap
Ice Spirit P.E.K.K.A Miner Musketeer Baby Dragon
Tesla
Musketeer
Ice Spirit Zap Baby Dragon P.E.K.K.A Miner
Wizard
P.E.K.K.A Miner
Baby Dragon
Ice Spirit Zap Musketeer P.E.K.K.A Miner
P.E.K.K.A
Ice Spirit Zap Musketeer Wizard Baby Dragon
Miner
Zap Ice Spirit Musketeer Wizard Baby Dragon

Defense Synergies 3 17

Ice Spirit
Zap Musketeer Tesla Wizard Baby Dragon P.E.K.K.A Miner
Zap
Ice Spirit Tesla Musketeer Baby Dragon P.E.K.K.A Miner
Tesla
Musketeer Ice Spirit Zap Wizard Baby Dragon
Musketeer
Ice Spirit Tesla Zap Baby Dragon P.E.K.K.A Miner
Wizard
Ice Spirit Tesla P.E.K.K.A
Baby Dragon
Ice Spirit Zap Tesla Musketeer P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Musketeer Wizard Baby Dragon
Miner
Ice Spirit Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Musketeer Wizard Baby Dragon
P.E.K.K.A Ice Spirit Zap Tesla Musketeer
Tesla P.E.K.K.A Musketeer
Tesla P.E.K.K.A Musketeer
P.E.K.K.A
Zap Tesla Musketeer Baby Dragon
Tesla Musketeer Ice Spirit Zap Wizard Baby Dragon
Zap Tesla Musketeer Baby Dragon P.E.K.K.A
Tesla P.E.K.K.A Musketeer
Ice Spirit Tesla Musketeer Miner
Zap Tesla Musketeer Wizard Baby Dragon
Tesla Musketeer Zap Wizard Baby Dragon
Tesla P.E.K.K.A Ice Spirit Zap Musketeer Wizard
Wizard Ice Spirit Zap Tesla Baby Dragon P.E.K.K.A
P.E.K.K.A Tesla
Ice Spirit Zap Tesla P.E.K.K.A
Tesla Wizard Musketeer P.E.K.K.A
Ice Spirit Tesla Zap Musketeer Wizard Baby Dragon
Zap Wizard Baby Dragon Ice Spirit Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Wizard Tesla Musketeer Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla P.E.K.K.A
Zap Tesla Musketeer Wizard Baby Dragon Miner
P.E.K.K.A Ice Spirit Zap Musketeer
P.E.K.K.A Zap Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Wizard Ice Spirit Zap Tesla Musketeer Baby Dragon
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla
Zap P.E.K.K.A Ice Spirit Baby Dragon
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Zap
P.E.K.K.A Tesla Wizard
Wizard Tesla Musketeer Baby Dragon
Tesla Ice Spirit Zap Musketeer Baby Dragon P.E.K.K.A
Zap Tesla Musketeer Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Zap Musketeer Baby Dragon Miner
Baby Dragon Miner
Musketeer
Wizard Zap Baby Dragon
Wizard Ice Spirit Zap Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Ice Spirit Zap Wizard Baby Dragon
Miner Zap Wizard
Musketeer
Miner Zap Musketeer Wizard
Zap Musketeer Wizard Baby Dragon
Musketeer Baby Dragon Miner
Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Zap Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap Wizard Baby Dragon Miner
Musketeer Baby Dragon
Wizard
Musketeer
Zap Musketeer Baby Dragon
Zap Ice Spirit Wizard Baby Dragon
Miner Zap Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon Miner
Miner Zap Musketeer Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap Ice Spirit Musketeer Wizard
Zap Musketeer Wizard Miner
Zap Ice Spirit
P.E.K.K.A
Wizard
Zap Ice Spirit Musketeer
Zap Musketeer Wizard Baby Dragon
Miner Musketeer Wizard Baby Dragon
Zap Musketeer Wizard Baby Dragon
Zap
Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon Miner

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