My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Musketeer Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Wall Breakers Guards
Giant Snowball
Musketeer Wall Breakers Guards
Zap
Royal Giant Wall Breakers Guards
Barbarian Barrel
Ice Spirit Elite Barbarians Musketeer Wall Breakers Guards Executioner
The Log
Ice Spirit Royal Giant Elite Barbarians Musketeer Wall Breakers Guards
Earthquake
Guards
Arrows
Ice Spirit Wall Breakers Guards
Royal Delivery
Ice Spirit Elite Barbarians Musketeer Wall Breakers Guards Executioner
Fireball
Elite Barbarians Musketeer Wall Breakers Executioner
Poison
Musketeer Guards Executioner
Lightning
Elite Barbarians Musketeer Executioner
Rocket
Elite Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Wall Breakers Guards Musketeer Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Wall Breakers Guards

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Giant Royal Giant Elite Barbarians Musketeer Wall Breakers Guards Executioner
Zap
Ice Spirit Elite Barbarians Royal Giant Musketeer Wall Breakers Guards Executioner
Royal Giant
Ice Spirit Ice Spirit Zap Elite Barbarians Musketeer Guards Executioner
Elite Barbarians
Zap Ice Spirit Royal Giant
Musketeer
Ice Spirit Zap Royal Giant
Wall Breakers
Ice Spirit Zap
Guards
Ice Spirit Zap Royal Giant
Executioner
Ice Spirit Zap Royal Giant

Defense Synergies 3 8

Ice Spirit
Zap Musketeer Elite Barbarians Guards Executioner
Zap
Ice Spirit Elite Barbarians Musketeer Guards Executioner
Royal Giant
Elite Barbarians
Ice Spirit Zap
Musketeer
Ice Spirit Guards Zap
Wall Breakers
Guards
Musketeer Ice Spirit Zap Executioner
Executioner
Ice Spirit Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Executioner
Elite Barbarians Ice Spirit Zap Musketeer Executioner
Elite Barbarians Musketeer Executioner
Elite Barbarians Musketeer Guards
Elite Barbarians
Zap Musketeer Guards Executioner
Musketeer Ice Spirit Zap Executioner
Zap Musketeer
Elite Barbarians Musketeer
Elite Barbarians Guards Ice Spirit Musketeer
Guards Executioner Zap Musketeer
Musketeer Executioner Zap
Ice Spirit Zap Elite Barbarians Musketeer Guards
Executioner Ice Spirit Zap Guards
Elite Barbarians
Ice Spirit Zap Elite Barbarians
Elite Barbarians Musketeer Executioner
Ice Spirit Zap Elite Barbarians Musketeer Guards Executioner
Zap Executioner Ice Spirit Musketeer Guards
Elite Barbarians Musketeer
Elite Barbarians Musketeer Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians
Zap Elite Barbarians Musketeer Executioner
Guards Ice Spirit Zap Elite Barbarians Musketeer
Guards Zap Elite Barbarians Musketeer
Elite Barbarians Musketeer Guards Executioner
Executioner Ice Spirit Zap Musketeer
Guards Elite Barbarians Musketeer
Elite Barbarians
Zap Ice Spirit Elite Barbarians
Musketeer Guards
Elite Barbarians Musketeer Guards
Zap Elite Barbarians Guards
Elite Barbarians Guards Executioner
Musketeer Executioner
Elite Barbarians Guards Ice Spirit Zap Musketeer Executioner
Executioner Zap Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Guards
Zap Musketeer Executioner
Musketeer Guards
Executioner Zap
Executioner Ice Spirit Zap Musketeer
Musketeer Executioner
Ice Spirit Zap Executioner
Zap
Elite Barbarians Musketeer Guards
Zap Musketeer
Zap Musketeer Executioner
Elite Barbarians Musketeer Executioner
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Executioner
Musketeer Executioner
Zap Musketeer Executioner
Zap
Musketeer
Musketeer
Zap Musketeer
Zap Ice Spirit Executioner
Zap Musketeer Executioner
Zap Musketeer
Zap Musketeer
Elite Barbarians Zap Musketeer Executioner
Zap Ice Spirit Musketeer Guards
Elite Barbarians
Zap Musketeer
Zap Ice Spirit
Zap Ice Spirit Musketeer Guards
Zap Musketeer Executioner
Musketeer Executioner
Zap Musketeer Executioner
Zap
Elite Barbarians Musketeer Executioner
Zap Ice Spirit Elite Barbarians Musketeer Guards
Zap Musketeer Executioner
Zap Musketeer Executioner

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