My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Giant Balloon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Balloon Night Witch
Giant Snowball
Bats Goblin Gang Balloon Night Witch
Zap
Bats Goblin Gang Balloon Night Witch
Barbarian Barrel
Ice Spirit Goblin Gang Night Witch
The Log
Ice Spirit Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Ice Spirit Bats Goblin Gang Night Witch
Royal Delivery
Ice Spirit Bats Goblin Gang Mini P.E.K.K.A Balloon Night Witch
Fireball
Goblin Gang Balloon Night Witch
Poison
Bats Goblin Gang Balloon Night Witch
Lightning
Mini P.E.K.K.A Balloon Night Witch
Rocket
Balloon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Mini P.E.K.K.A Night Witch Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Balloon Bats Mini P.E.K.K.A Giant Night Witch
Bats
Giant Balloon Ice Spirit Zap Mini P.E.K.K.A
Zap
Ice Spirit Giant Balloon Bats Mini P.E.K.K.A Night Witch
Goblin Gang
Mini P.E.K.K.A Giant Balloon
Mini P.E.K.K.A
Giant Ice Spirit Bats Zap Goblin Gang
Giant
Bats Zap Mini P.E.K.K.A Night Witch Ice Spirit Goblin Gang Balloon
Balloon
Ice Spirit Bats Zap Goblin Gang Giant
Night Witch
Giant Ice Spirit Zap

Defense Synergies 4 7

Ice Spirit
Zap Goblin Gang Mini P.E.K.K.A Bats Night Witch
Bats
Ice Spirit Zap Mini P.E.K.K.A
Zap
Ice Spirit Mini P.E.K.K.A Bats Goblin Gang Night Witch
Goblin Gang
Ice Spirit Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Bats Goblin Gang
Giant
Balloon
Night Witch
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Ice Spirit Bats Zap Goblin Gang Night Witch
Goblin Gang Mini P.E.K.K.A Bats Night Witch
Mini P.E.K.K.A Night Witch Bats Goblin Gang
Mini P.E.K.K.A
Goblin Gang Bats Zap Night Witch
Bats Ice Spirit Zap Goblin Gang Night Witch
Zap
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Ice Spirit Mini P.E.K.K.A Night Witch
Bats Goblin Gang Zap Night Witch
Bats Zap Goblin Gang Night Witch
Mini P.E.K.K.A Night Witch Ice Spirit Bats Zap Goblin Gang
Ice Spirit Bats Zap Goblin Gang Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Goblin Gang
Ice Spirit Zap Goblin Gang Mini P.E.K.K.A
Bats Goblin Gang Mini P.E.K.K.A Night Witch
Ice Spirit Bats Zap Goblin Gang Night Witch
Zap Ice Spirit Bats
Mini P.E.K.K.A
Goblin Gang Bats Mini P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Ice Spirit Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Night Witch
Goblin Gang Mini P.E.K.K.A Night Witch
Ice Spirit Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Night Witch
Mini P.E.K.K.A
Zap Ice Spirit Bats Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Ice Spirit Bats Zap Mini P.E.K.K.A Night Witch
Bats Zap Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Ice Spirit Bats Zap
Ice Spirit Zap
Zap
Bats Goblin Gang Mini P.E.K.K.A Night Witch
Zap
Zap
Zap
Zap
Bats Mini P.E.K.K.A Night Witch
Zap Mini P.E.K.K.A
Zap
Night Witch
Zap
Zap Ice Spirit
Zap
Zap
Zap
Bats Zap Night Witch
Zap Ice Spirit Bats
Mini P.E.K.K.A Night Witch
Zap Night Witch
Zap Ice Spirit
Zap Ice Spirit Bats Goblin Gang Night Witch
Zap
Goblin Gang Mini P.E.K.K.A
Zap
Zap
Zap Ice Spirit Bats Goblin Gang
Bats Zap
Zap

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