My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Mega Minion Musketeer Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Miner
Giant Snowball
Mega Minion Musketeer Battle Ram Miner
Zap
Battle Ram
Barbarian Barrel
Ice Spirit Musketeer Battle Ram
The Log
Ice Spirit Musketeer Battle Ram
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mega Minion Musketeer Battle Ram P.E.K.K.A Miner
Fireball
Mega Minion Musketeer Battle Ram
Poison
Mega Minion Musketeer
Lightning
Mega Minion Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mega Minion Battle Ram P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Mega Minion Miner Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Mega Minion

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Battle Ram P.E.K.K.A Mega Minion Musketeer Miner
Zap
Ice Spirit Mega Minion Battle Ram P.E.K.K.A Miner Musketeer The Log
Mega Minion
Zap Ice Spirit Miner
Musketeer
Ice Spirit Zap Battle Ram P.E.K.K.A The Log Miner
Battle Ram
Ice Spirit Zap The Log Musketeer P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Musketeer Battle Ram The Log
The Log
Battle Ram Zap Musketeer P.E.K.K.A Miner
Miner
Zap Ice Spirit Mega Minion Musketeer The Log

Defense Synergies 5 14

Ice Spirit
Zap Musketeer Mega Minion P.E.K.K.A The Log Miner
Zap
Ice Spirit Mega Minion Musketeer P.E.K.K.A The Log Miner
Mega Minion
Zap Ice Spirit Musketeer The Log Miner
Musketeer
Ice Spirit The Log Zap Mega Minion P.E.K.K.A Miner
Battle Ram
P.E.K.K.A
The Log Ice Spirit Zap Musketeer
The Log
Musketeer P.E.K.K.A Ice Spirit Zap Mega Minion Miner
Miner
Ice Spirit Zap Mega Minion Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer The Log
P.E.K.K.A Ice Spirit Zap Mega Minion Musketeer The Log
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A The Log
The Log Zap Mega Minion Musketeer
Mega Minion Musketeer Ice Spirit Zap
Zap Musketeer P.E.K.K.A The Log
P.E.K.K.A Musketeer
Ice Spirit Musketeer Miner
Zap Mega Minion Musketeer The Log
Mega Minion Musketeer Zap
P.E.K.K.A Ice Spirit Zap Musketeer The Log
Ice Spirit Zap Mega Minion P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Zap P.E.K.K.A The Log
Musketeer P.E.K.K.A
Ice Spirit Zap Mega Minion Musketeer The Log
Zap The Log Ice Spirit Mega Minion Musketeer
P.E.K.K.A Musketeer
Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Mega Minion Musketeer The Log Miner
P.E.K.K.A Ice Spirit Zap Musketeer The Log
P.E.K.K.A Zap Musketeer The Log
P.E.K.K.A Musketeer
Ice Spirit Zap Musketeer
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Mega Minion The Log
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Mega Minion Musketeer
P.E.K.K.A Zap The Log
P.E.K.K.A
Musketeer
Ice Spirit Zap Mega Minion Musketeer P.E.K.K.A The Log
Zap Mega Minion Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Musketeer The Log
Zap The Log
Ice Spirit Zap Mega Minion Musketeer
Musketeer The Log
The Log Ice Spirit Zap
The Log Miner Zap
Musketeer
Miner Zap Musketeer The Log
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Mega Minion Musketeer The Log
Zap The Log Miner
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit
Mega Minion
The Log Miner Zap Musketeer
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer
Zap Ice Spirit Mega Minion Musketeer
Mega Minion
Zap Musketeer The Log Miner
Zap Ice Spirit
P.E.K.K.A
The Log
Zap Ice Spirit Musketeer
Zap Mega Minion Musketeer
The Log
Miner Mega Minion Musketeer
The Log Zap Musketeer
Zap
Mega Minion Musketeer P.E.K.K.A
Zap Ice Spirit Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

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