My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Tombstone Wizard Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Cannon Cart
Giant Snowball
Tombstone Hog Rider Witch
Zap
Tombstone Witch Cannon Cart
Barbarian Barrel
Ice Spirit Tombstone Wizard Witch Cannon Cart
The Log
Ice Spirit Tombstone Hog Rider Witch Cannon Cart
Earthquake
Tombstone Hog Rider Witch
Arrows
Ice Spirit Tombstone Witch
Royal Delivery
Ice Spirit Hog Rider Wizard Witch Cannon Cart
Fireball
Tombstone Hog Rider Wizard Witch Cannon Cart
Poison
Tombstone Wizard Witch
Lightning
Ice Golem Tombstone Wizard Witch Cannon Cart
Rocket
Hog Rider Wizard Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Tombstone Hog Rider Wizard Witch Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Tombstone

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Witch Cannon Cart
Zap
Ice Spirit Hog Rider Cannon Cart Ice Golem Witch
Ice Golem
Hog Rider Zap Witch Cannon Cart
Tombstone
Hog Rider
Ice Spirit Zap Ice Golem Wizard Witch Cannon Cart
Wizard
Hog Rider
Witch
Ice Spirit Zap Ice Golem Hog Rider Cannon Cart
Cannon Cart
Zap Ice Spirit Ice Golem Hog Rider Witch

Defense Synergies 1 16

Ice Spirit
Zap Ice Golem Tombstone Wizard Witch Cannon Cart
Zap
Ice Spirit Ice Golem Tombstone Witch Cannon Cart
Ice Golem
Ice Spirit Zap Wizard Witch Cannon Cart
Tombstone
Ice Spirit Zap Wizard Cannon Cart
Hog Rider
Wizard
Ice Spirit Ice Golem Tombstone Cannon Cart
Witch
Ice Spirit Zap Ice Golem Cannon Cart
Cannon Cart
Ice Spirit Zap Ice Golem Tombstone Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Ice Golem Tombstone Wizard
Ice Spirit Zap Tombstone Witch Cannon Cart
Witch Tombstone Cannon Cart
Witch Tombstone Cannon Cart
Tombstone
Zap Cannon Cart
Ice Spirit Zap Tombstone Wizard Witch
Zap Ice Golem Cannon Cart
Witch Tombstone
Ice Spirit Ice Golem Cannon Cart
Witch Zap Ice Golem Tombstone Wizard Cannon Cart
Zap Wizard Witch
Tombstone Ice Spirit Zap Wizard Witch Cannon Cart
Wizard Ice Spirit Zap Tombstone Witch Cannon Cart
Tombstone Cannon Cart
Ice Spirit Zap
Wizard Tombstone Witch Cannon Cart
Ice Spirit Tombstone Zap Wizard Witch Cannon Cart
Zap Wizard Witch Ice Spirit Ice Golem Tombstone Cannon Cart
Cannon Cart
Wizard Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Tombstone Witch Cannon Cart
Zap Ice Golem Wizard Cannon Cart
Tombstone Ice Spirit Zap Ice Golem Witch Cannon Cart
Zap Ice Golem Cannon Cart
Tombstone Witch Cannon Cart
Wizard Ice Spirit Zap Ice Golem Witch
Ice Golem Tombstone Witch Cannon Cart
Cannon Cart
Zap Ice Spirit Ice Golem Tombstone Witch Cannon Cart
Witch Tombstone
Tombstone Witch Cannon Cart
Zap
Cannon Cart Ice Golem Tombstone Wizard Witch
Wizard Witch Cannon Cart
Tombstone Witch Ice Spirit Zap Ice Golem Cannon Cart
Zap Ice Golem Wizard Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Zap
Cannon Cart
Cannon Cart Ice Golem
Wizard Zap
Wizard Ice Spirit Zap Ice Golem Witch
Wizard Witch
Ice Spirit Zap Ice Golem Wizard
Zap Wizard
Zap Wizard Cannon Cart
Zap Wizard
Ice Golem Cannon Cart
Cannon Cart
Zap Ice Golem Cannon Cart
Zap Wizard Witch Cannon Cart
Wizard Cannon Cart
Zap Wizard
Zap Wizard Witch
Wizard
Zap Cannon Cart
Zap Ice Golem Ice Spirit Wizard Witch
Witch
Zap Wizard Witch
Zap Wizard Witch
Zap
Zap Ice Golem Wizard Witch
Zap Ice Spirit Wizard Witch
Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit Tombstone Witch Cannon Cart
Zap Wizard Witch
Wizard Cannon Cart
Zap Ice Golem Wizard
Zap
Cannon Cart
Zap Ice Spirit Witch
Zap Witch
Zap Witch Cannon Cart

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