My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Mighty Miner
Giant Snowball
Mighty Miner
Zap
Inferno Tower Mighty Miner
Barbarian Barrel
Ice Spirit Inferno Tower Electro Wizard
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Electro Wizard
Fireball
Inferno Tower Electro Wizard Mighty Miner
Poison
Inferno Tower Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard Mighty Miner
Rocket
Inferno Tower Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Inferno Tower Poison Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Mini P.E.K.K.A Poison Electro Wizard Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Arrows Mini P.E.K.K.A

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Mini P.E.K.K.A
Zap
Ice Spirit Arrows Electro Wizard Mini P.E.K.K.A Poison Mighty Miner
Arrows
Zap Mini P.E.K.K.A Mighty Miner
Mini P.E.K.K.A
Ice Spirit Zap Arrows Electro Wizard
Inferno Tower
Poison
Zap
Electro Wizard
Zap Mini P.E.K.K.A
Mighty Miner
Zap Arrows

Defense Synergies 7 10

Ice Spirit
Zap Mini P.E.K.K.A Inferno Tower Poison Electro Wizard
Zap
Ice Spirit Mini P.E.K.K.A Electro Wizard Arrows Inferno Tower Poison Mighty Miner
Arrows
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Ice Spirit Zap Electro Wizard Arrows
Inferno Tower
Ice Spirit Electro Wizard Zap Arrows Poison
Poison
Ice Spirit Zap Inferno Tower Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Ice Spirit Poison
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Ice Spirit Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Arrows Mini P.E.K.K.A Poison
Arrows Zap Electro Wizard
Inferno Tower Electro Wizard Ice Spirit Zap Arrows Poison
Zap Arrows Inferno Tower Poison Electro Wizard
Mini P.E.K.K.A Inferno Tower Mighty Miner
Ice Spirit Mini P.E.K.K.A Inferno Tower Electro Wizard
Poison Electro Wizard Zap Arrows
Arrows Inferno Tower Zap Poison Electro Wizard
Mini P.E.K.K.A Inferno Tower Ice Spirit Zap Electro Wizard
Ice Spirit Zap Arrows Mini P.E.K.K.A Poison Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower Ice Spirit Zap Mini P.E.K.K.A Electro Wizard
Arrows Mini P.E.K.K.A Inferno Tower Poison Electro Wizard
Ice Spirit Arrows Zap Electro Wizard
Zap Arrows Poison Ice Spirit Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Arrows Mini P.E.K.K.A Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Arrows Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Zap Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A Mighty Miner
Arrows Poison Ice Spirit Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Mighty Miner
Zap Electro Wizard Ice Spirit Mini P.E.K.K.A Inferno Tower Poison
Inferno Tower
Mini P.E.K.K.A Inferno Tower
Zap Arrows Poison Electro Wizard
Mini P.E.K.K.A Inferno Tower
Inferno Tower Electro Wizard Ice Spirit Zap Mini P.E.K.K.A Poison Mighty Miner
Arrows Poison Zap Mini P.E.K.K.A Inferno Tower Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Zap Electro Wizard
Arrows Poison
Arrows Poison
Poison Zap Arrows
Arrows Poison Ice Spirit Zap
Arrows Poison
Arrows Poison Ice Spirit Zap
Arrows Poison Zap
Mini P.E.K.K.A Poison Electro Wizard
Poison Zap Arrows Electro Wizard
Poison Zap Arrows
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Arrows Poison
Arrows Poison
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Poison Electro Wizard
Zap Arrows Poison
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison Ice Spirit
Arrows Poison Zap Electro Wizard
Zap Arrows Poison
Poison Zap Arrows
Poison Zap Arrows Electro Wizard
Zap Electro Wizard Ice Spirit Poison
Mini P.E.K.K.A
Poison Zap Arrows
Zap Ice Spirit Arrows Poison Electro Wizard
Mighty Miner
Arrows Poison
Zap Electro Wizard Ice Spirit
Poison Zap Arrows Electro Wizard
Arrows
Poison Mini P.E.K.K.A Electro Wizard
Arrows Zap Poison
Zap Arrows Poison
Zap Ice Spirit Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard

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