My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tesla Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Musketeer Hog Rider
Zap
Firecracker
Barbarian Barrel
Ice Spirit Knight Firecracker Tesla Musketeer
The Log
Ice Spirit Firecracker Musketeer Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Musketeer Hog Rider
Fireball
Firecracker Tesla Musketeer Hog Rider
Poison
Firecracker Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Arrows Knight Firecracker Tesla Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Arrows Knight

Attack Synergies 12 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Firecracker Musketeer
Zap
Ice Spirit Arrows Firecracker Hog Rider Knight Musketeer
Arrows
Zap Hog Rider Knight
Knight
Ice Spirit Firecracker Musketeer Hog Rider Zap Arrows
Firecracker
Zap Knight Hog Rider Ice Spirit
Tesla
Musketeer
Knight Hog Rider Ice Spirit Zap
Hog Rider
Ice Spirit Zap Arrows Knight Firecracker Musketeer

Defense Synergies 6 12

Ice Spirit
Zap Musketeer Knight Firecracker Tesla
Zap
Ice Spirit Arrows Knight Firecracker Tesla Musketeer
Arrows
Zap Knight Tesla
Knight
Firecracker Tesla Musketeer Ice Spirit Zap Arrows
Firecracker
Knight Ice Spirit Zap Tesla Musketeer
Tesla
Knight Musketeer Ice Spirit Zap Arrows Firecracker
Musketeer
Ice Spirit Knight Tesla Zap Firecracker
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Musketeer
Ice Spirit Zap Knight Firecracker Tesla Musketeer
Tesla Knight Musketeer
Tesla Knight Firecracker Musketeer
Arrows Firecracker
Arrows Zap Firecracker Tesla Musketeer
Tesla Musketeer Ice Spirit Zap Arrows Firecracker
Zap Arrows Tesla Musketeer
Tesla Musketeer
Knight Ice Spirit Firecracker Tesla Musketeer
Zap Arrows Knight Firecracker Tesla Musketeer
Arrows Tesla Musketeer Zap Firecracker
Tesla Ice Spirit Zap Knight Musketeer
Ice Spirit Zap Arrows Firecracker Tesla
Knight Tesla
Ice Spirit Zap Tesla
Tesla Arrows Knight Firecracker Musketeer
Ice Spirit Arrows Tesla Zap Knight Firecracker Musketeer
Zap Arrows Ice Spirit Knight Firecracker Tesla Musketeer
Tesla Musketeer
Arrows Knight Firecracker Tesla Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla
Zap Arrows Knight Firecracker Tesla Musketeer
Ice Spirit Zap Knight Musketeer
Zap Knight Tesla Musketeer
Knight Tesla Musketeer
Arrows Firecracker Ice Spirit Zap Tesla Musketeer
Knight Tesla Musketeer
Knight Tesla
Zap Ice Spirit Knight Firecracker
Tesla Musketeer
Knight Tesla Musketeer
Zap Arrows
Knight Tesla
Firecracker Tesla Musketeer
Tesla Ice Spirit Zap Knight Firecracker Musketeer
Arrows Zap Firecracker Tesla Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer
Arrows Firecracker Zap Musketeer
Arrows
Arrows Knight Firecracker Musketeer
Zap Arrows Firecracker
Arrows Firecracker Ice Spirit Zap Musketeer
Arrows Firecracker Musketeer
Arrows Ice Spirit Zap Firecracker
Arrows Zap Firecracker
Musketeer
Firecracker Zap Arrows Knight Musketeer
Zap Arrows Firecracker Musketeer
Knight Firecracker Musketeer
Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Ice Spirit
Arrows Firecracker Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Firecracker Musketeer
Zap Arrows Firecracker Musketeer
Zap Ice Spirit Firecracker Musketeer
Zap Arrows Musketeer
Zap Ice Spirit Arrows Firecracker
Arrows Firecracker
Zap Ice Spirit Musketeer
Zap Arrows Firecracker Musketeer
Arrows
Knight Firecracker Musketeer
Arrows Zap Firecracker Musketeer
Zap Arrows
Firecracker Musketeer
Zap Ice Spirit Firecracker Musketeer
Firecracker Zap Musketeer
Zap Firecracker Musketeer

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