My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider
Zap
Archers
Barbarian Barrel
Ice Spirit Archers Knight Wizard
The Log
Ice Spirit Archers Mini P.E.K.K.A Hog Rider
Earthquake
Archers Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Mini P.E.K.K.A Hog Rider Wizard
Fireball
Archers Hog Rider Wizard
Poison
Archers Wizard
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Archers Knight Mini P.E.K.K.A Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Archers

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Archers Mini P.E.K.K.A
Zap
Ice Spirit Hog Rider Archers Knight Mini P.E.K.K.A The Log
Archers
Knight Ice Spirit Zap Mini P.E.K.K.A Hog Rider
Knight
Ice Spirit Archers Hog Rider Zap Wizard The Log
Mini P.E.K.K.A
Ice Spirit Zap Archers Hog Rider Wizard The Log
Hog Rider
Ice Spirit Zap Knight The Log Archers Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider
The Log
Hog Rider Zap Knight Mini P.E.K.K.A

Defense Synergies 5 14

Ice Spirit
Zap Mini P.E.K.K.A Archers Knight Wizard The Log
Zap
Ice Spirit Mini P.E.K.K.A Archers Knight The Log
Archers
Knight Ice Spirit Zap Mini P.E.K.K.A The Log
Knight
Archers Ice Spirit Zap Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Archers Knight Wizard
Hog Rider
Wizard
Ice Spirit Knight Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Ice Spirit Zap Archers Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard The Log
Mini P.E.K.K.A Ice Spirit Zap Knight The Log
Mini P.E.K.K.A Archers Knight
Mini P.E.K.K.A Knight
Mini P.E.K.K.A The Log
The Log Zap Archers
Ice Spirit Zap Archers Wizard
Zap The Log
Mini P.E.K.K.A
Knight Ice Spirit Archers Mini P.E.K.K.A
Archers Zap Knight Wizard The Log
Zap Archers Wizard
Mini P.E.K.K.A Ice Spirit Zap Knight Wizard The Log
Wizard Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Ice Spirit Zap Mini P.E.K.K.A The Log
Wizard Knight Mini P.E.K.K.A
Ice Spirit Zap Archers Knight Wizard The Log
Zap Wizard The Log Ice Spirit Archers Knight
Mini P.E.K.K.A
Wizard Archers Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers
Zap Archers Knight Mini P.E.K.K.A Wizard The Log
Ice Spirit Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight The Log
Knight Mini P.E.K.K.A
Wizard Ice Spirit Zap Archers
Mini P.E.K.K.A Archers Knight
Mini P.E.K.K.A Knight
Zap Ice Spirit Knight Mini P.E.K.K.A The Log
Knight Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight Wizard
Wizard Archers
Ice Spirit Zap Archers Knight Mini P.E.K.K.A The Log
Zap Archers Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight The Log
Wizard Zap The Log
Wizard Ice Spirit Zap
Archers Wizard The Log
The Log Ice Spirit Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A
Zap Knight Wizard The Log
Zap Archers Wizard
Knight The Log
Zap The Log
Zap Wizard The Log
Wizard The Log
Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard The Log
Zap Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Ice Spirit Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Archers Wizard
Zap Ice Spirit Wizard
Mini P.E.K.K.A
Zap Wizard The Log
Zap Ice Spirit
Wizard The Log
Zap Ice Spirit Archers
Zap Archers Wizard
The Log
Knight Mini P.E.K.K.A Wizard
The Log Zap Wizard
Zap
Zap Ice Spirit The Log
Zap
Zap The Log

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