My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Phoenix Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Phoenix Sparky
Giant Snowball
Archers Hog Rider
Zap
Archers Sparky
Barbarian Barrel
Ice Spirit Archers Sparky
The Log
Ice Spirit Archers Hog Rider Sparky
Earthquake
Archers Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Hog Rider Sparky
Fireball
Archers Hog Rider Sparky
Poison
Archers Phoenix Sparky
Lightning
Phoenix Sparky
Rocket
Hog Rider Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Arrows Hog Rider Phoenix Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Arrows

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Sparky Archers Phoenix Mega Knight
Zap
Ice Spirit Arrows Hog Rider Sparky Archers Phoenix Mega Knight
Archers
Ice Spirit Zap Arrows Hog Rider Mega Knight
Arrows
Zap Hog Rider Sparky Archers Phoenix Mega Knight
Hog Rider
Ice Spirit Zap Arrows Archers Mega Knight
Phoenix
Ice Spirit Zap Arrows
Sparky
Ice Spirit Zap Arrows
Mega Knight
Ice Spirit Zap Archers Arrows Hog Rider

Defense Synergies 4 10

Ice Spirit
Zap Sparky Archers Phoenix Mega Knight
Zap
Ice Spirit Mega Knight Archers Arrows Phoenix Sparky
Archers
Ice Spirit Zap Mega Knight
Arrows
Mega Knight Zap Phoenix Sparky
Hog Rider
Phoenix
Ice Spirit Zap Arrows
Sparky
Ice Spirit Zap Arrows
Mega Knight
Zap Arrows Ice Spirit Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Sparky
Sparky Ice Spirit Zap Phoenix Mega Knight
Sparky Mega Knight Archers
Sparky Phoenix Mega Knight
Arrows Sparky Mega Knight
Arrows Zap Archers Mega Knight
Ice Spirit Zap Archers Arrows Phoenix
Zap Arrows Phoenix Sparky Mega Knight
Sparky Phoenix
Ice Spirit Archers Phoenix Sparky Mega Knight
Archers Zap Arrows Mega Knight
Arrows Zap Archers Phoenix
Sparky Mega Knight Ice Spirit Zap
Sparky Mega Knight Ice Spirit Zap Arrows
Sparky Phoenix Mega Knight
Ice Spirit Zap Sparky Mega Knight
Sparky Mega Knight Arrows
Ice Spirit Arrows Mega Knight Zap Archers
Zap Arrows Ice Spirit Archers Mega Knight
Sparky Phoenix
Mega Knight Archers Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Sparky
Zap Archers Arrows Phoenix Mega Knight
Mega Knight Ice Spirit Zap Sparky
Mega Knight Zap Phoenix Sparky
Phoenix Sparky Mega Knight
Arrows Ice Spirit Zap Archers
Sparky Archers Phoenix
Mega Knight Phoenix Sparky
Zap Mega Knight Ice Spirit Phoenix Sparky
Phoenix Sparky
Mega Knight Phoenix Sparky
Mega Knight Zap Arrows Phoenix
Mega Knight Sparky
Archers Sparky Mega Knight
Phoenix Sparky Ice Spirit Zap Archers
Arrows Mega Knight Zap Archers Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Zap Arrows Sparky Mega Knight
Arrows Ice Spirit Zap
Archers Arrows Sparky
Arrows Ice Spirit Zap
Arrows Zap
Sparky
Zap Arrows Sparky
Zap Archers Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky Mega Knight
Arrows Sparky
Sparky
Zap Archers Arrows Sparky Mega Knight
Zap Arrows Mega Knight
Sparky Mega Knight
Arrows
Sparky
Zap Arrows
Zap Arrows Ice Spirit Sparky Mega Knight
Arrows Zap Sparky
Zap Arrows Sparky Mega Knight
Zap Arrows Sparky
Zap Archers Arrows Sparky
Zap Ice Spirit
Sparky
Zap Arrows Sparky Mega Knight
Zap Ice Spirit Arrows Sparky
Sparky Mega Knight
Arrows Sparky
Zap Ice Spirit Archers
Zap Archers Arrows
Arrows
Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Sparky Mega Knight
Zap Ice Spirit Sparky
Zap
Zap Sparky Mega Knight

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