My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Wizard Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Sparky
Giant Snowball
Guards Little Prince
Zap
Guards Sparky Little Prince
Barbarian Barrel
Ice Spirit Tesla Wizard Guards Sparky Little Prince
The Log
Ice Spirit Guards Sparky Little Prince
Earthquake
Tesla Guards
Arrows
Ice Spirit Guards Little Prince
Royal Delivery
Ice Spirit Wizard Guards Sparky Little Prince
Fireball
Tesla Wizard Sparky Little Prince
Poison
Wizard Guards Sparky Little Prince
Lightning
Tesla Wizard Sparky Little Prince
Rocket
Wizard Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Guards Little Prince Tesla Fireball Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Guards Little Prince Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Guards Mega Knight
Tesla
Fireball
Sparky Mega Knight Little Prince
Wizard
Sparky Mega Knight
Guards
Ice Spirit
Sparky
Ice Spirit Fireball Wizard
Mega Knight
Ice Spirit Fireball Wizard
Little Prince
Fireball

Defense Synergies 1 15

Ice Spirit
Sparky Tesla Fireball Wizard Guards Mega Knight Little Prince
Tesla
Ice Spirit Fireball Wizard Guards Little Prince
Fireball
Ice Spirit Tesla Mega Knight Little Prince
Wizard
Ice Spirit Tesla Guards Mega Knight
Guards
Ice Spirit Tesla Wizard Sparky
Sparky
Ice Spirit Guards
Mega Knight
Ice Spirit Fireball Wizard
Little Prince
Ice Spirit Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard Sparky
Sparky Ice Spirit Tesla Mega Knight
Tesla Sparky Mega Knight
Tesla Sparky Guards Mega Knight
Fireball Sparky Mega Knight
Fireball Tesla Guards Mega Knight
Tesla Ice Spirit Fireball Wizard Little Prince
Tesla Fireball Sparky Mega Knight
Tesla Sparky
Guards Ice Spirit Tesla Sparky Mega Knight Little Prince
Guards Tesla Fireball Wizard Mega Knight
Tesla Fireball Wizard
Tesla Sparky Mega Knight Ice Spirit Fireball Wizard Guards
Fireball Wizard Sparky Mega Knight Ice Spirit Tesla Guards
Sparky Tesla Mega Knight
Ice Spirit Tesla Fireball Sparky Mega Knight
Tesla Wizard Sparky Mega Knight Fireball
Ice Spirit Tesla Fireball Mega Knight Wizard Guards Little Prince
Wizard Ice Spirit Tesla Fireball Guards Mega Knight Little Prince
Sparky Tesla
Wizard Mega Knight Tesla Fireball Guards Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla Fireball Sparky
Fireball Tesla Wizard Mega Knight
Guards Mega Knight Ice Spirit Sparky
Guards Mega Knight Tesla Fireball Sparky
Tesla Guards Sparky Mega Knight
Fireball Wizard Ice Spirit Tesla
Guards Sparky Tesla Fireball
Mega Knight Tesla Sparky
Mega Knight Ice Spirit Fireball Sparky
Tesla Guards Sparky
Mega Knight Tesla Guards Sparky
Mega Knight Fireball Guards
Mega Knight Tesla Fireball Wizard Guards Sparky
Wizard Tesla Fireball Sparky Mega Knight
Tesla Guards Sparky Ice Spirit Fireball Little Prince
Mega Knight Tesla Fireball Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Sparky
Fireball
Fireball Sparky
Fireball Guards Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard Ice Spirit
Wizard Sparky
Fireball Ice Spirit Wizard
Fireball Wizard
Fireball Guards Sparky
Fireball Wizard Sparky
Fireball Wizard
Fireball Sparky
Fireball
Fireball Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Wizard Sparky Mega Knight
Fireball Wizard Mega Knight Little Prince
Fireball Sparky Mega Knight
Fireball Wizard
Sparky
Fireball
Ice Spirit Fireball Wizard Sparky Mega Knight Little Prince
Fireball Wizard Sparky
Fireball Wizard Sparky Mega Knight
Fireball Sparky
Fireball Wizard Sparky Little Prince
Ice Spirit Fireball Wizard Guards
Fireball Sparky
Fireball Wizard Sparky Mega Knight
Ice Spirit Fireball Sparky
Sparky Mega Knight
Fireball Wizard Sparky
Ice Spirit Fireball Guards
Fireball Wizard
Fireball
Fireball Wizard Sparky Mega Knight
Fireball Wizard
Fireball Sparky
Sparky Mega Knight
Ice Spirit Fireball Guards Sparky
Fireball
Fireball Sparky Mega Knight Little Prince

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