My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Valkyrie Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Ice Spirit Tesla Valkyrie Wizard Electro Wizard
The Log
Ice Spirit
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Valkyrie Wizard Electro Wizard
Fireball
Tesla Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Tesla Fireball Valkyrie Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Rage Tesla Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Mega Knight
Tesla
Fireball
Electro Wizard Mega Knight
Valkyrie
Ice Spirit Wizard Electro Wizard
Wizard
Valkyrie Rage Mega Knight
Rage
Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Rage Mega Knight
Mega Knight
Ice Spirit Fireball Wizard Electro Wizard

Defense Synergies 0 18

Ice Spirit
Tesla Fireball Valkyrie Wizard Electro Wizard Mega Knight
Tesla
Ice Spirit Fireball Valkyrie Wizard Electro Wizard
Fireball
Ice Spirit Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie
Ice Spirit Tesla Fireball Wizard Electro Wizard
Wizard
Ice Spirit Tesla Valkyrie Electro Wizard Mega Knight
Rage
Electro Wizard
Ice Spirit Tesla Fireball Valkyrie Wizard Mega Knight
Mega Knight
Ice Spirit Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie Wizard Electro Wizard
Ice Spirit Tesla Valkyrie Electro Wizard Mega Knight
Tesla Mega Knight Valkyrie Electro Wizard
Tesla Valkyrie Electro Wizard Mega Knight
Fireball Valkyrie Mega Knight
Fireball Tesla Valkyrie Electro Wizard Mega Knight
Tesla Electro Wizard Ice Spirit Fireball Wizard
Tesla Fireball Valkyrie Electro Wizard Mega Knight
Tesla
Ice Spirit Tesla Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Tesla Fireball Wizard Mega Knight
Tesla Fireball Wizard Electro Wizard
Tesla Mega Knight Ice Spirit Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Mega Knight Ice Spirit Tesla Electro Wizard
Tesla Electro Wizard Mega Knight
Ice Spirit Tesla Fireball Electro Wizard Mega Knight
Tesla Wizard Mega Knight Fireball Valkyrie Electro Wizard
Ice Spirit Tesla Fireball Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Ice Spirit Tesla Fireball Electro Wizard Mega Knight
Tesla Electro Wizard
Valkyrie Wizard Mega Knight Tesla Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Valkyrie Wizard Mega Knight
Mega Knight Ice Spirit Valkyrie Electro Wizard
Valkyrie Mega Knight Tesla Fireball Electro Wizard
Tesla Valkyrie Mega Knight
Fireball Wizard Ice Spirit Tesla Electro Wizard
Tesla Fireball Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Electro Wizard Mega Knight Ice Spirit Fireball Valkyrie
Tesla
Mega Knight Tesla Valkyrie
Mega Knight Fireball Valkyrie Electro Wizard
Mega Knight Tesla Fireball Valkyrie Wizard
Wizard Tesla Fireball Valkyrie Mega Knight
Tesla Electro Wizard Ice Spirit Fireball Valkyrie
Valkyrie Mega Knight Tesla Fireball Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie Mega Knight
Fireball Wizard Ice Spirit
Wizard
Fireball Ice Spirit Wizard
Fireball Wizard
Fireball Electro Wizard
Fireball Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard Mega Knight
Fireball Valkyrie Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Ice Spirit Fireball Valkyrie Wizard Mega Knight
Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Ice Spirit Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Ice Spirit Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Ice Spirit Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Ice Spirit Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight

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