My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats Musketeer Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Musketeer
Zap
Spear Goblins Bats
Barbarian Barrel
Ice Spirit Spear Goblins Musketeer
The Log
Ice Spirit Spear Goblins Mini P.E.K.K.A Musketeer
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Bats
Royal Delivery
Ice Spirit Spear Goblins Bats Mini P.E.K.K.A Musketeer
Fireball
Musketeer
Poison
Spear Goblins Bats Musketeer
Lightning
Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Bats Arrows Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Bats Zap Arrows Mini P.E.K.K.A Musketeer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Spear Goblins Bats Zap

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Spear Goblins Bats Mini P.E.K.K.A Musketeer
Spear Goblins
Ice Spirit Zap Mini P.E.K.K.A
Bats
Ice Spirit Zap Mini P.E.K.K.A
Zap
Ice Spirit Arrows Spear Goblins Bats Mini P.E.K.K.A Musketeer
Arrows
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Spear Goblins Bats Zap Arrows Musketeer Electro Giant
Musketeer
Ice Spirit Zap Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Defense Synergies 4 15

Ice Spirit
Zap Mini P.E.K.K.A Musketeer Spear Goblins Bats
Spear Goblins
Ice Spirit Bats Zap Arrows Mini P.E.K.K.A Musketeer
Bats
Ice Spirit Spear Goblins Zap Mini P.E.K.K.A Musketeer
Zap
Ice Spirit Mini P.E.K.K.A Spear Goblins Bats Arrows Musketeer
Arrows
Spear Goblins Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Spear Goblins Bats Arrows Musketeer Electro Giant
Musketeer
Ice Spirit Spear Goblins Bats Zap Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Musketeer
Mini P.E.K.K.A Ice Spirit Bats Zap Musketeer
Mini P.E.K.K.A Bats Musketeer
Mini P.E.K.K.A Bats Musketeer
Arrows Mini P.E.K.K.A
Arrows Spear Goblins Bats Zap Musketeer
Bats Musketeer Ice Spirit Spear Goblins Zap Arrows
Zap Arrows Musketeer Electro Giant
Mini P.E.K.K.A Musketeer
Ice Spirit Spear Goblins Mini P.E.K.K.A Musketeer
Bats Spear Goblins Zap Arrows Musketeer Electro Giant
Arrows Musketeer Spear Goblins Bats Zap
Mini P.E.K.K.A Ice Spirit Bats Zap Musketeer
Ice Spirit Bats Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A Electro Giant
Bats Arrows Mini P.E.K.K.A Musketeer
Ice Spirit Arrows Spear Goblins Bats Zap Musketeer
Zap Arrows Ice Spirit Spear Goblins Bats Musketeer
Mini P.E.K.K.A Musketeer
Spear Goblins Bats Arrows Mini P.E.K.K.A Musketeer Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Electro Giant
Zap Arrows Mini P.E.K.K.A Musketeer
Ice Spirit Spear Goblins Bats Zap Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Bats Zap Musketeer
Mini P.E.K.K.A Musketeer
Arrows Electro Giant Ice Spirit Bats Zap Musketeer
Mini P.E.K.K.A Spear Goblins Bats Musketeer
Mini P.E.K.K.A
Zap Ice Spirit Spear Goblins Bats Mini P.E.K.K.A
Musketeer
Bats Mini P.E.K.K.A Musketeer
Zap Arrows Electro Giant
Mini P.E.K.K.A
Musketeer Electro Giant
Electro Giant Ice Spirit Spear Goblins Bats Zap Mini P.E.K.K.A Musketeer
Bats Arrows Zap Mini P.E.K.K.A Musketeer Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Zap Arrows
Arrows Electro Giant Ice Spirit Spear Goblins Bats Zap Musketeer
Arrows Musketeer
Arrows Ice Spirit Zap
Arrows Zap
Bats Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Spear Goblins Zap Arrows Musketeer
Arrows Musketeer
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer
Zap Arrows Electro Giant
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Electro Giant Ice Spirit
Arrows Zap Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Bats Zap Arrows Musketeer Electro Giant
Zap Ice Spirit Bats Musketeer Electro Giant
Mini P.E.K.K.A
Zap Arrows Musketeer
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Spear Goblins Bats Musketeer
Zap Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Zap Arrows Electro Giant
Musketeer
Zap Electro Giant Ice Spirit Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Electro Giant

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