My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Archers Knight Balloon Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Balloon
Giant Snowball
Spear Goblins Archers Balloon Lumberjack
Zap
Spear Goblins Archers Balloon
Barbarian Barrel
Ice Spirit Spear Goblins Archers Knight Lumberjack
The Log
Ice Spirit Spear Goblins Archers Lumberjack
Earthquake
Spear Goblins Archers
Arrows
Ice Spirit Spear Goblins Archers
Royal Delivery
Ice Spirit Spear Goblins Archers Knight Balloon Lumberjack
Fireball
Archers Balloon Lumberjack
Poison
Spear Goblins Archers Balloon
Lightning
Knight Balloon Lumberjack Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Archers Knight Freeze Lumberjack Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Archers Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Spear Goblins Archers Lumberjack
Spear Goblins
Knight Ice Spirit Balloon Lumberjack
Archers
Knight Ice Spirit Balloon Lumberjack
Knight
Ice Spirit Spear Goblins Archers Balloon Lumberjack
Freeze
Balloon
Balloon
Ice Spirit Knight Freeze Lumberjack Spear Goblins Archers
Lumberjack
Balloon Ice Spirit Spear Goblins Archers Knight
Monk

Defense Synergies 2 9

Ice Spirit
Spear Goblins Archers Knight Lumberjack
Spear Goblins
Knight Ice Spirit Archers Lumberjack
Archers
Knight Ice Spirit Spear Goblins Lumberjack
Knight
Spear Goblins Archers Ice Spirit Lumberjack
Freeze
Lumberjack
Balloon
Lumberjack
Ice Spirit Spear Goblins Archers Knight Freeze
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight
Lumberjack Ice Spirit Knight Monk
Lumberjack Archers Knight Freeze
Lumberjack Knight Monk
Lumberjack Monk
Freeze Spear Goblins Archers Lumberjack
Ice Spirit Spear Goblins Archers Freeze
Monk
Lumberjack
Knight Ice Spirit Spear Goblins Archers Lumberjack
Archers Spear Goblins Knight Freeze Lumberjack
Spear Goblins Archers
Lumberjack Ice Spirit Knight Freeze
Ice Spirit Freeze Lumberjack
Knight Lumberjack
Monk Ice Spirit Freeze Lumberjack
Knight Lumberjack
Ice Spirit Spear Goblins Archers Knight Lumberjack
Freeze Ice Spirit Spear Goblins Archers Knight Lumberjack
Lumberjack
Spear Goblins Archers Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Spear Goblins Archers
Archers Knight Lumberjack Monk
Lumberjack Ice Spirit Spear Goblins Knight
Lumberjack Knight Monk
Knight Lumberjack
Ice Spirit Archers Freeze Monk
Spear Goblins Archers Knight Lumberjack
Knight Lumberjack
Freeze Ice Spirit Spear Goblins Knight Monk
Knight Lumberjack
Monk
Knight Lumberjack
Archers
Ice Spirit Spear Goblins Archers Knight Freeze Lumberjack Monk
Archers Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Monk
Monk
Knight Freeze
Ice Spirit Spear Goblins Freeze Monk
Archers
Ice Spirit Freeze
Monk
Lumberjack
Monk Knight
Monk Archers
Knight
Freeze Monk
Spear Goblins
Monk Freeze
Archers Monk
Monk
Monk
Monk
Monk
Freeze Ice Spirit
Monk
Monk
Archers
Ice Spirit Freeze
Ice Spirit Freeze Monk
Monk
Ice Spirit Spear Goblins Archers Freeze
Archers Monk
Freeze
Knight Lumberjack
Monk
Ice Spirit Freeze
Freeze Monk

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