My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Balloon Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack Little Prince
Zap
Inferno Tower Balloon Little Prince
Barbarian Barrel
Ice Spirit Knight Inferno Tower Lumberjack Little Prince
The Log
Ice Spirit Lumberjack Little Prince
Earthquake
Inferno Tower
Arrows
Ice Spirit Little Prince
Royal Delivery
Ice Spirit Knight Balloon Lumberjack Little Prince
Fireball
Inferno Tower Balloon Lumberjack Little Prince
Poison
Inferno Tower Balloon Little Prince
Lightning
Knight Inferno Tower Balloon Lumberjack Little Prince
Rocket
Inferno Tower Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Knight Little Prince Freeze Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Knight Little Prince

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Giant Snowball Lumberjack
Giant Snowball
Balloon Ice Spirit Knight Lumberjack Little Prince
Knight
Ice Spirit Balloon Giant Snowball Lumberjack Little Prince
Inferno Tower
Freeze
Balloon
Balloon
Ice Spirit Giant Snowball Knight Freeze Lumberjack Little Prince
Lumberjack
Balloon Ice Spirit Giant Snowball Knight
Little Prince
Giant Snowball Knight Balloon

Defense Synergies 3 12

Ice Spirit
Inferno Tower Giant Snowball Knight Lumberjack Little Prince
Giant Snowball
Ice Spirit Knight Inferno Tower Lumberjack Little Prince
Knight
Inferno Tower Little Prince Ice Spirit Giant Snowball Lumberjack
Inferno Tower
Ice Spirit Knight Giant Snowball Lumberjack
Freeze
Lumberjack
Balloon
Lumberjack
Ice Spirit Giant Snowball Knight Inferno Tower Freeze Little Prince
Little Prince
Knight Ice Spirit Giant Snowball Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower
Inferno Tower Lumberjack Ice Spirit Knight
Inferno Tower Lumberjack Giant Snowball Knight Freeze
Inferno Tower Lumberjack Knight
Lumberjack
Freeze Giant Snowball Lumberjack
Giant Snowball Inferno Tower Ice Spirit Freeze Little Prince
Inferno Tower
Inferno Tower Lumberjack
Knight Ice Spirit Giant Snowball Inferno Tower Lumberjack Little Prince
Giant Snowball Knight Freeze Lumberjack
Inferno Tower Giant Snowball
Inferno Tower Lumberjack Ice Spirit Giant Snowball Knight Freeze
Ice Spirit Giant Snowball Freeze Lumberjack
Inferno Tower Knight Lumberjack
Inferno Tower Ice Spirit Giant Snowball Freeze Lumberjack
Knight Inferno Tower Lumberjack
Ice Spirit Giant Snowball Knight Lumberjack Little Prince
Giant Snowball Freeze Ice Spirit Knight Lumberjack Little Prince
Inferno Tower Lumberjack
Giant Snowball Knight Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Giant Snowball Inferno Tower
Giant Snowball Knight Lumberjack
Lumberjack Ice Spirit Knight Inferno Tower
Lumberjack Knight Inferno Tower
Inferno Tower Knight Lumberjack
Ice Spirit Giant Snowball Freeze
Knight Inferno Tower Lumberjack
Inferno Tower Knight Lumberjack
Freeze Ice Spirit Giant Snowball Knight Inferno Tower
Inferno Tower
Knight Inferno Tower Lumberjack
Giant Snowball
Knight Inferno Tower Lumberjack
Inferno Tower Ice Spirit Knight Freeze Lumberjack Little Prince
Giant Snowball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze
Giant Snowball
Knight Freeze
Giant Snowball
Ice Spirit Giant Snowball Freeze
Ice Spirit Giant Snowball Freeze
Giant Snowball
Giant Snowball Lumberjack
Knight
Giant Snowball
Giant Snowball Knight
Freeze
Giant Snowball
Giant Snowball
Giant Snowball Freeze
Giant Snowball
Giant Snowball Little Prince
Giant Snowball
Giant Snowball
Giant Snowball Freeze Ice Spirit Little Prince
Giant Snowball
Giant Snowball
Giant Snowball Little Prince
Ice Spirit Giant Snowball Freeze
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Freeze
Giant Snowball
Ice Spirit Freeze
Giant Snowball
Freeze
Knight Lumberjack
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Freeze
Giant Snowball
Giant Snowball Freeze Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: