My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Hunter Bowler Royal Ghost Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Ghost Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Ice Spirit Hunter Royal Ghost
The Log
Ice Spirit Hunter Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hunter Bowler Royal Ghost Ram Rider
Fireball
Hunter Bowler Ram Rider
Poison
Hunter Phoenix
Lightning
Hunter Bowler Phoenix Ram Rider
Rocket
Hunter Bowler Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Hunter Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Royal Ghost Hunter Phoenix Bowler Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Giant Snowball Royal Ghost Hunter

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Giant Snowball Hunter Bowler Royal Ghost Phoenix Ram Rider
Giant Snowball
Ram Rider Ice Spirit Hunter Bowler Royal Ghost Phoenix
Hunter
Ice Spirit Giant Snowball Bowler Ram Rider
Bowler
Ice Spirit Giant Snowball Hunter Lightning Ram Rider
Lightning
Ram Rider Bowler
Royal Ghost
Ice Spirit Giant Snowball Ram Rider
Phoenix
Ice Spirit Giant Snowball
Ram Rider
Giant Snowball Lightning Ice Spirit Hunter Bowler Royal Ghost

Defense Synergies 1 12

Ice Spirit
Giant Snowball Hunter Bowler Royal Ghost Phoenix Ram Rider
Giant Snowball
Ram Rider Ice Spirit Hunter Bowler Royal Ghost Phoenix
Hunter
Ice Spirit Giant Snowball Bowler Ram Rider
Bowler
Ice Spirit Giant Snowball Hunter
Lightning
Royal Ghost
Ice Spirit Giant Snowball
Phoenix
Ice Spirit Giant Snowball
Ram Rider
Giant Snowball Ice Spirit Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Ram Rider
Hunter Ice Spirit Phoenix Ram Rider
Hunter Bowler Ram Rider Giant Snowball Lightning
Hunter Bowler Phoenix Ram Rider
Lightning Bowler
Bowler Giant Snowball Hunter Royal Ghost
Giant Snowball Hunter Lightning Ram Rider Ice Spirit Phoenix
Bowler Lightning Phoenix Ram Rider
Hunter Phoenix
Ice Spirit Giant Snowball Hunter Bowler Royal Ghost Phoenix
Giant Snowball Hunter Bowler Royal Ghost Ram Rider
Hunter Giant Snowball Phoenix Ram Rider
Hunter Bowler Ice Spirit Giant Snowball Lightning Ram Rider
Bowler Ice Spirit Giant Snowball Hunter Royal Ghost
Hunter Phoenix Ram Rider
Ice Spirit Giant Snowball Hunter Bowler Lightning Ram Rider
Hunter Bowler
Ice Spirit Giant Snowball Hunter Bowler Royal Ghost Ram Rider
Giant Snowball Hunter Ice Spirit Bowler Royal Ghost Ram Rider
Hunter Phoenix Ram Rider
Bowler Royal Ghost Giant Snowball Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Bowler Royal Ghost
Giant Snowball Hunter Bowler Lightning Royal Ghost Phoenix
Ice Spirit Hunter Bowler Lightning Ram Rider
Hunter Bowler Lightning Phoenix Ram Rider
Hunter Bowler Phoenix Ram Rider
Ice Spirit Giant Snowball Hunter Ram Rider
Hunter Bowler Lightning Phoenix Ram Rider
Hunter Phoenix
Lightning Ice Spirit Giant Snowball Phoenix
Phoenix
Hunter Bowler Phoenix
Lightning Giant Snowball Bowler Phoenix
Bowler Lightning Hunter Ram Rider
Bowler
Phoenix Ice Spirit Hunter Bowler Lightning
Bowler Giant Snowball Hunter Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Giant Snowball Bowler Royal Ghost Ram Rider
Lightning
Lightning
Giant Snowball Bowler
Ice Spirit Giant Snowball Hunter Ram Rider
Bowler
Ice Spirit Giant Snowball Hunter Bowler Lightning Ram Rider
Giant Snowball Lightning Ram Rider
Lightning Giant Snowball Bowler
Lightning Bowler Ram Rider
Lightning Giant Snowball
Lightning Giant Snowball Hunter Bowler
Lightning
Lightning Giant Snowball
Lightning Giant Snowball Hunter Bowler
Lightning Bowler
Lightning Giant Snowball
Lightning
Lightning Giant Snowball Hunter Bowler
Lightning Giant Snowball Bowler
Lightning Bowler
Lightning Giant Snowball
Bowler Lightning
Lightning Giant Snowball
Giant Snowball Ice Spirit Hunter Bowler
Giant Snowball Hunter Bowler Lightning Royal Ghost Ram Rider
Lightning Giant Snowball Bowler Ram Rider
Lightning
Lightning Giant Snowball Hunter
Lightning Ice Spirit Giant Snowball
Lightning Giant Snowball Bowler
Lightning Giant Snowball Hunter
Lightning Ice Spirit Giant Snowball
Giant Snowball Bowler Lightning
Lightning Ice Spirit
Lightning Giant Snowball Hunter Ram Rider
Lightning Hunter Bowler
Giant Snowball Bowler Lightning
Lightning Giant Snowball
Ice Spirit Giant Snowball Bowler Lightning
Giant Snowball Lightning
Lightning Giant Snowball Bowler Royal Ghost

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