My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Rascals Royal Giant Musketeer Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Rascals Royal Giant Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Giant
Giant Snowball
Skeletons Spear Goblins Musketeer Flying Machine
Zap
Skeletons Spear Goblins Royal Giant Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Rascals Musketeer
The Log
Skeletons Ice Spirit Spear Goblins Rascals Royal Giant Musketeer
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Ice Spirit Spear Goblins Rascals Flying Machine
Royal Delivery
Skeletons Ice Spirit Spear Goblins Rascals Musketeer Flying Machine
Fireball
Rascals Musketeer Flying Machine
Poison
Spear Goblins Rascals Musketeer Flying Machine
Lightning
Musketeer
Rocket
Rascals Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Musketeer Flying Machine Rascals Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Spear Goblins Musketeer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Spear Goblins Rascals Royal Giant Musketeer
Spear Goblins
Ice Spirit Rascals Royal Giant Flying Machine
Rascals
Ice Spirit Spear Goblins Musketeer Flying Machine
Royal Giant
Ice Spirit Ice Spirit Spear Goblins Musketeer Flying Machine Rocket
Musketeer
Ice Spirit Rascals Royal Giant
Flying Machine
Spear Goblins Rascals Royal Giant
Rocket
Royal Giant

Defense Synergies 2 12

Skeletons
Musketeer Ice Spirit Spear Goblins Flying Machine
Ice Spirit
Musketeer Skeletons Spear Goblins Rascals Flying Machine Rocket
Spear Goblins
Skeletons Ice Spirit Rascals Musketeer Flying Machine
Rascals
Ice Spirit Spear Goblins Musketeer
Royal Giant
Musketeer
Skeletons Ice Spirit Spear Goblins Rascals Flying Machine
Flying Machine
Skeletons Ice Spirit Spear Goblins Musketeer
Rocket
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Musketeer Flying Machine
Skeletons Ice Spirit Rascals Musketeer Flying Machine
Rocket Skeletons Rascals Musketeer
Skeletons Rascals Musketeer
Rocket
Skeletons Spear Goblins Rascals Musketeer Flying Machine
Musketeer Rocket Ice Spirit Spear Goblins Rascals Flying Machine
Rocket Rascals Musketeer Flying Machine
Skeletons Rascals Musketeer
Skeletons Ice Spirit Spear Goblins Rascals Musketeer
Skeletons Spear Goblins Rascals Musketeer Flying Machine
Musketeer Spear Goblins Rascals Flying Machine
Skeletons Ice Spirit Rascals Musketeer Flying Machine Rocket
Rocket Ice Spirit Rascals
Rascals
Rocket Ice Spirit Rascals
Skeletons Rascals Musketeer
Ice Spirit Spear Goblins Rascals Musketeer Flying Machine
Ice Spirit Spear Goblins Rascals Musketeer Flying Machine
Musketeer
Rascals Spear Goblins Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeletons Spear Goblins
Musketeer Flying Machine Rocket
Skeletons Ice Spirit Spear Goblins Rascals Musketeer Rocket
Rocket Rascals Musketeer
Skeletons Rascals Musketeer
Rocket Skeletons Ice Spirit Rascals Musketeer Flying Machine
Rascals Rocket Skeletons Spear Goblins Musketeer Flying Machine
Rascals
Rocket Skeletons Ice Spirit Spear Goblins Flying Machine
Skeletons Musketeer
Rascals Musketeer Flying Machine
Rocket
Rascals Rocket Skeletons
Rascals Musketeer Flying Machine
Rascals Skeletons Ice Spirit Spear Goblins Musketeer Flying Machine Rocket
Rascals Musketeer Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Musketeer Flying Machine Rocket
Musketeer Flying Machine
Rocket Flying Machine
Rascals Musketeer Flying Machine Rocket
Rocket
Ice Spirit Spear Goblins Musketeer Flying Machine Rocket
Musketeer Flying Machine
Ice Spirit Flying Machine
Flying Machine
Rocket Musketeer
Rocket Musketeer Flying Machine
Musketeer Flying Machine Rocket
Flying Machine Rocket Musketeer
Musketeer Flying Machine Rocket
Musketeer Flying Machine
Rocket Spear Goblins Musketeer Flying Machine
Musketeer Flying Machine Rocket
Rocket
Rocket
Rocket Musketeer Flying Machine
Rocket Flying Machine
Rocket Musketeer
Rocket
Rocket Musketeer
Rocket Musketeer Flying Machine
Ice Spirit
Musketeer Flying Machine
Musketeer Flying Machine
Rocket Musketeer
Musketeer Flying Machine
Rocket Ice Spirit Musketeer Flying Machine
Musketeer Rocket
Rocket Ice Spirit
Rocket
Ice Spirit Spear Goblins Musketeer Flying Machine Rocket
Rocket Musketeer Flying Machine
Rascals Musketeer Flying Machine Rocket
Musketeer Flying Machine
Rocket
Musketeer Flying Machine
Ice Spirit Rascals Musketeer Flying Machine Rocket
Musketeer Flying Machine Rocket
Musketeer Flying Machine Rocket

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