My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Elixir Golem Electro Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Elixir Golem P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Dart Goblin Electro Dragon
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Firecracker Dart Goblin Elixir Golem
The Log
Skeletons Ice Spirit Firecracker Dart Goblin Elixir Golem
Earthquake
Skeletons Firecracker Elixir Golem
Arrows
Skeletons Ice Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Ice Spirit Firecracker Dart Goblin Elixir Golem Electro Dragon P.E.K.K.A
Fireball
Firecracker Dart Goblin Elixir Golem Electro Dragon
Poison
Firecracker Dart Goblin Elixir Golem Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Golem P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Dart Goblin Elixir Golem Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Dart Goblin

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Firecracker Dart Goblin Elixir Golem Mega Knight
Firecracker
Elixir Golem Ice Spirit Dart Goblin P.E.K.K.A Mega Knight
Dart Goblin
Ice Spirit Firecracker Elixir Golem Electro Dragon P.E.K.K.A Mega Knight
Elixir Golem
Firecracker Ice Spirit Dart Goblin Electro Dragon
Electro Dragon
Dart Goblin Elixir Golem P.E.K.K.A Mega Knight
P.E.K.K.A
Ice Spirit Firecracker Dart Goblin Electro Dragon
Mega Knight
Ice Spirit Firecracker Dart Goblin Electro Dragon

Defense Synergies 1 16

Skeletons
Dart Goblin Ice Spirit Firecracker Electro Dragon P.E.K.K.A
Ice Spirit
Skeletons Firecracker Dart Goblin Electro Dragon P.E.K.K.A Mega Knight
Firecracker
Skeletons Ice Spirit Dart Goblin Electro Dragon P.E.K.K.A Mega Knight
Dart Goblin
Skeletons Ice Spirit Firecracker Electro Dragon P.E.K.K.A Mega Knight
Elixir Golem
Electro Dragon
Skeletons Ice Spirit Firecracker Dart Goblin
P.E.K.K.A
Skeletons Ice Spirit Firecracker Dart Goblin
Mega Knight
Ice Spirit Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Dragon
P.E.K.K.A Skeletons Ice Spirit Firecracker Dart Goblin Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Dart Goblin Electro Dragon
P.E.K.K.A Skeletons Firecracker Dart Goblin Electro Dragon Mega Knight
Firecracker P.E.K.K.A Mega Knight
Skeletons Firecracker Dart Goblin Electro Dragon Mega Knight
Dart Goblin Ice Spirit Firecracker Electro Dragon
Dart Goblin Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Dart Goblin Mega Knight
Dart Goblin Skeletons Firecracker Electro Dragon Mega Knight
Firecracker Dart Goblin Electro Dragon
P.E.K.K.A Mega Knight Skeletons Ice Spirit Electro Dragon
Mega Knight Ice Spirit Firecracker Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Ice Spirit P.E.K.K.A Mega Knight
Mega Knight Skeletons Firecracker Electro Dragon P.E.K.K.A
Ice Spirit Mega Knight Firecracker Dart Goblin Electro Dragon
Ice Spirit Firecracker Dart Goblin Electro Dragon Mega Knight
P.E.K.K.A Dart Goblin
Mega Knight Firecracker Dart Goblin Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A
Firecracker Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A Skeletons Mega Knight
Firecracker Skeletons Ice Spirit Dart Goblin Electro Dragon
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Skeletons Ice Spirit Firecracker
P.E.K.K.A Skeletons Dart Goblin
P.E.K.K.A Mega Knight Dart Goblin Electro Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons
Firecracker Dart Goblin Electro Dragon Mega Knight
Electro Dragon Skeletons Ice Spirit Firecracker Dart Goblin P.E.K.K.A
Mega Knight Firecracker Dart Goblin Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon
Dart Goblin Electro Dragon
Firecracker Dart Goblin
Firecracker Mega Knight
Firecracker Ice Spirit Dart Goblin Electro Dragon
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon
Electro Dragon
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon Mega Knight
Firecracker Dart Goblin Electro Dragon Mega Knight
Firecracker Dart Goblin Electro Dragon Mega Knight
Mega Knight
Electro Dragon
Firecracker Ice Spirit Electro Dragon Mega Knight
Firecracker Dart Goblin Electro Dragon
Electro Dragon Mega Knight
Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Electro Dragon Ice Spirit Firecracker Dart Goblin
Dart Goblin Electro Dragon Mega Knight
Ice Spirit Firecracker Electro Dragon
P.E.K.K.A Mega Knight
Firecracker
Ice Spirit Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon Mega Knight
Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Ice Spirit Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin Mega Knight
P.E.K.K.A
Firecracker Dart Goblin Electro Dragon Mega Knight

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