My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Battle Ram Flying Machine P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Heal Spirit Battle Ram Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Battle Ram
Giant Snowball
Skeletons Minions Battle Ram Flying Machine
Zap
Skeletons Minions Battle Ram Flying Machine
Barbarian Barrel
Skeletons Ice Spirit Heal Spirit Battle Ram
The Log
Skeletons Ice Spirit Heal Spirit Battle Ram
Earthquake
Skeletons
Arrows
Skeletons Ice Spirit Minions Heal Spirit Flying Machine
Royal Delivery
Skeletons Ice Spirit Minions Heal Spirit Battle Ram Flying Machine P.E.K.K.A
Fireball
Minions Battle Ram Flying Machine
Poison
Minions Flying Machine
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Heal Spirit Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Heal Spirit Arrows Minions Battle Ram Flying Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Heal Spirit Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Minions Battle Ram P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram
Minions
Ice Spirit Heal Spirit Battle Ram P.E.K.K.A
Heal Spirit
Minions Battle Ram P.E.K.K.A
Battle Ram
Ice Spirit Arrows Minions Heal Spirit Flying Machine P.E.K.K.A
Flying Machine
Battle Ram P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Minions Heal Spirit Battle Ram Flying Machine

Defense Synergies 0 11

Skeletons
Ice Spirit Minions Flying Machine P.E.K.K.A
Ice Spirit
Skeletons Minions Flying Machine P.E.K.K.A
Arrows
P.E.K.K.A
Minions
Skeletons Ice Spirit Flying Machine P.E.K.K.A
Heal Spirit
Battle Ram
Flying Machine
Skeletons Ice Spirit Minions P.E.K.K.A
P.E.K.K.A
Skeletons Ice Spirit Arrows Minions Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine
P.E.K.K.A Skeletons Ice Spirit Minions Flying Machine
P.E.K.K.A Skeletons Minions
P.E.K.K.A Skeletons Minions
Arrows P.E.K.K.A
Arrows Skeletons Minions Flying Machine
Minions Ice Spirit Arrows Flying Machine
Arrows Flying Machine P.E.K.K.A
P.E.K.K.A Skeletons Minions
Skeletons Ice Spirit
Minions Skeletons Arrows Flying Machine
Arrows Minions Flying Machine
P.E.K.K.A Skeletons Ice Spirit Minions Flying Machine
Ice Spirit Arrows Minions P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Skeletons Arrows Minions P.E.K.K.A
Ice Spirit Arrows Minions Flying Machine
Arrows Ice Spirit Minions Flying Machine
P.E.K.K.A
Arrows Minions Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Flying Machine
P.E.K.K.A Skeletons Ice Spirit Minions
P.E.K.K.A
P.E.K.K.A Skeletons
Arrows Skeletons Ice Spirit Minions Flying Machine
P.E.K.K.A Skeletons Minions Flying Machine
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Minions Flying Machine
P.E.K.K.A Skeletons
P.E.K.K.A Minions Flying Machine
P.E.K.K.A Arrows
P.E.K.K.A Skeletons
Flying Machine
Skeletons Ice Spirit Minions Flying Machine P.E.K.K.A
Arrows Minions Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Ice Spirit Minions Flying Machine
Arrows Flying Machine
Arrows Ice Spirit Flying Machine
Arrows Flying Machine
Minions
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Minions Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Minions
Arrows Flying Machine
Arrows Flying Machine
Minions
Arrows
Arrows Flying Machine
Arrows Ice Spirit
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Flying Machine
Ice Spirit Minions Flying Machine
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Minions Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Flying Machine P.E.K.K.A
Ice Spirit Minions Flying Machine
Flying Machine
Flying Machine

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