My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Ice Spirit Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Wizard Baby Dragon P.E.K.K.A
Fireball
Hog Rider Wizard Baby Dragon
Poison
Wizard
Lightning
Wizard Baby Dragon
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Giant Snowball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Giant Snowball Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Giant Snowball Rage Hog Rider Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Zap Giant Snowball Rage

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Giant Snowball Baby Dragon
Zap
Ice Spirit Hog Rider P.E.K.K.A Giant Snowball Baby Dragon
Giant Snowball
Hog Rider P.E.K.K.A Ice Spirit Zap Baby Dragon
Hog Rider
Ice Spirit Zap Giant Snowball Rage Wizard Baby Dragon
Wizard
Hog Rider Rage P.E.K.K.A
Rage
Hog Rider Wizard
Baby Dragon
Ice Spirit Zap Giant Snowball Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Giant Snowball Wizard Baby Dragon

Defense Synergies 1 12

Ice Spirit
Zap Giant Snowball Wizard Baby Dragon P.E.K.K.A
Zap
Ice Spirit Giant Snowball Baby Dragon P.E.K.K.A
Giant Snowball
Ice Spirit Zap Wizard Baby Dragon P.E.K.K.A
Hog Rider
Wizard
Ice Spirit Giant Snowball P.E.K.K.A
Rage
Baby Dragon
Ice Spirit Zap Giant Snowball P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Giant Snowball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Giant Snowball
P.E.K.K.A
P.E.K.K.A
Zap Giant Snowball Baby Dragon
Giant Snowball Ice Spirit Zap Wizard Baby Dragon
Zap Baby Dragon P.E.K.K.A
P.E.K.K.A
Ice Spirit Giant Snowball
Zap Giant Snowball Wizard Baby Dragon
Zap Giant Snowball Wizard Baby Dragon
P.E.K.K.A Ice Spirit Zap Giant Snowball Wizard
Wizard Ice Spirit Zap Giant Snowball Baby Dragon P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Giant Snowball P.E.K.K.A
Wizard P.E.K.K.A
Ice Spirit Zap Giant Snowball Wizard Baby Dragon
Zap Giant Snowball Wizard Baby Dragon Ice Spirit
P.E.K.K.A
Wizard Giant Snowball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Snowball P.E.K.K.A
Zap Giant Snowball Wizard Baby Dragon
P.E.K.K.A Ice Spirit Zap
P.E.K.K.A Zap
P.E.K.K.A
Wizard Ice Spirit Zap Giant Snowball Baby Dragon
P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Giant Snowball Baby Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Giant Snowball
P.E.K.K.A Wizard
Wizard Baby Dragon
Ice Spirit Zap Baby Dragon P.E.K.K.A
Zap Giant Snowball Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Giant Snowball Baby Dragon
Baby Dragon
Wizard Zap Giant Snowball Baby Dragon
Wizard Ice Spirit Zap Giant Snowball Baby Dragon
Wizard Baby Dragon
Ice Spirit Zap Giant Snowball Wizard Baby Dragon
Zap Giant Snowball Wizard
Giant Snowball
Zap Wizard
Zap Giant Snowball Wizard Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Wizard Baby Dragon
Wizard Baby Dragon
Giant Snowball
Zap Giant Snowball Wizard Baby Dragon
Zap Giant Snowball Wizard Baby Dragon
Baby Dragon
Giant Snowball Wizard
Zap Giant Snowball Baby Dragon
Zap Giant Snowball Ice Spirit Wizard Baby Dragon
Zap Giant Snowball Wizard Baby Dragon
Zap Giant Snowball Wizard Baby Dragon
Zap Baby Dragon
Zap Giant Snowball Wizard Baby Dragon
Zap Ice Spirit Giant Snowball Wizard
Giant Snowball
Zap Giant Snowball Wizard
Zap Ice Spirit Giant Snowball
P.E.K.K.A
Giant Snowball Wizard
Zap Ice Spirit
Zap Giant Snowball Wizard Baby Dragon
Wizard Baby Dragon
Zap Giant Snowball Wizard Baby Dragon
Zap Giant Snowball
P.E.K.K.A
Zap Ice Spirit Giant Snowball Baby Dragon
Zap Giant Snowball
Zap Giant Snowball Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: