My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Dart Goblin Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Goblin Barrel Bandit Lava Hound
Giant Snowball
Archers Dart Goblin Goblin Barrel Lava Hound
Zap
Archers Royal Giant Dart Goblin Goblin Barrel Bandit Lava Hound
Barbarian Barrel
Ice Spirit Archers Dart Goblin Goblin Barrel Bandit
The Log
Ice Spirit Archers Royal Giant Dart Goblin Goblin Barrel Bandit
Earthquake
Archers Goblin Barrel
Arrows
Ice Spirit Archers Dart Goblin Goblin Barrel Lava Hound
Royal Delivery
Ice Spirit Archers Dart Goblin Goblin Barrel Bandit Lava Hound
Fireball
Archers Dart Goblin Goblin Barrel Bandit Lava Hound
Poison
Archers Dart Goblin Lava Hound
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Dart Goblin Earthquake Goblin Barrel Bandit Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Dart Goblin Earthquake

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Barrel Archers Royal Giant Dart Goblin Bandit
Archers
Ice Spirit Royal Giant Bandit Lava Hound
Royal Giant
Ice Spirit Dart Goblin Earthquake Goblin Barrel Ice Spirit Archers Bandit
Dart Goblin
Royal Giant Goblin Barrel Lava Hound Ice Spirit Bandit
Earthquake
Royal Giant Lava Hound
Goblin Barrel
Ice Spirit Royal Giant Dart Goblin Bandit Lava Hound
Bandit
Ice Spirit Archers Royal Giant Dart Goblin Goblin Barrel
Lava Hound
Dart Goblin Archers Earthquake Goblin Barrel

Defense Synergies 0 7

Ice Spirit
Archers Dart Goblin Earthquake Bandit
Archers
Ice Spirit Dart Goblin Bandit
Royal Giant
Dart Goblin
Ice Spirit Archers Bandit
Earthquake
Ice Spirit
Goblin Barrel
Bandit
Ice Spirit Archers Dart Goblin
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Dart Goblin
Ice Spirit Dart Goblin Bandit
Archers Dart Goblin Bandit
Dart Goblin Bandit
Earthquake
Archers Dart Goblin Earthquake Bandit
Dart Goblin Ice Spirit Archers
Earthquake Dart Goblin Bandit
Ice Spirit Archers Dart Goblin Bandit
Archers Dart Goblin Earthquake Bandit
Archers Dart Goblin
Ice Spirit Earthquake Bandit
Ice Spirit Dart Goblin Earthquake
Bandit
Ice Spirit Bandit
Ice Spirit Archers Dart Goblin Bandit
Earthquake Ice Spirit Archers Dart Goblin Bandit
Dart Goblin
Archers Dart Goblin Earthquake Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Bandit
Bandit Archers
Bandit Ice Spirit
Bandit
Bandit
Ice Spirit Archers Dart Goblin
Archers Dart Goblin Bandit
Ice Spirit Bandit
Dart Goblin
Dart Goblin
Bandit
Archers Dart Goblin
Ice Spirit Archers Dart Goblin
Archers Dart Goblin Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Dart Goblin Bandit
Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin
Earthquake
Ice Spirit Dart Goblin
Archers Dart Goblin Earthquake
Earthquake Ice Spirit Dart Goblin
Dart Goblin Bandit
Dart Goblin Earthquake Bandit
Archers Dart Goblin
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin
Earthquake Dart Goblin Bandit
Earthquake Dart Goblin Bandit
Earthquake
Archers Dart Goblin Earthquake Bandit
Dart Goblin Earthquake
Earthquake
Earthquake
Earthquake Ice Spirit
Dart Goblin Earthquake Bandit
Bandit
Dart Goblin Bandit
Archers Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin Earthquake Bandit
Ice Spirit
Earthquake
Earthquake Ice Spirit Archers Dart Goblin Bandit
Archers Dart Goblin
Dart Goblin
Dart Goblin Earthquake
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Dart Goblin Bandit

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