My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Battle Ram Wizard Fisherman Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman Skeleton King
Giant Snowball
Musketeer Battle Ram Fisherman Lumberjack Skeleton King
Zap
Battle Ram Fisherman Skeleton King
Barbarian Barrel
Ice Spirit Musketeer Battle Ram Wizard Lumberjack Skeleton King
The Log
Ice Spirit Musketeer Battle Ram Fisherman Lumberjack Skeleton King
Earthquake
Skeleton King
Arrows
Ice Spirit Skeleton King
Royal Delivery
Ice Spirit Musketeer Battle Ram Wizard Fisherman Lumberjack Skeleton King
Fireball
Musketeer Battle Ram Wizard Fisherman Lumberjack Skeleton King
Poison
Musketeer Wizard Fisherman Skeleton King
Lightning
Musketeer Battle Ram Wizard Fisherman Lumberjack Skeleton King
Rocket
Musketeer Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Fisherman Musketeer Battle Ram Lumberjack Skeleton King Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Fisherman Musketeer Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Musketeer Fisherman Lumberjack
Musketeer
Ice Spirit Battle Ram Fisherman Lumberjack
Battle Ram
Ice Spirit Musketeer Lightning Lumberjack
Wizard
Lumberjack
Lightning
Battle Ram
Fisherman
Ice Spirit Musketeer
Lumberjack
Ice Spirit Musketeer Battle Ram Wizard
Skeleton King

Defense Synergies 2 8

Ice Spirit
Musketeer Wizard Fisherman Lumberjack
Musketeer
Ice Spirit Lumberjack Fisherman Skeleton King
Battle Ram
Wizard
Ice Spirit Lumberjack Skeleton King
Lightning
Fisherman
Ice Spirit Musketeer Skeleton King
Lumberjack
Musketeer Ice Spirit Wizard
Skeleton King
Musketeer Wizard Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Wizard
Lumberjack Ice Spirit Musketeer Fisherman
Fisherman Lumberjack Musketeer Lightning
Lumberjack Musketeer Fisherman Skeleton King
Lightning Lumberjack
Musketeer Lumberjack
Musketeer Lightning Ice Spirit Wizard
Lightning Musketeer
Musketeer Fisherman Lumberjack Skeleton King
Ice Spirit Musketeer Fisherman Lumberjack
Musketeer Wizard Fisherman Lumberjack Skeleton King
Musketeer Wizard
Lumberjack Ice Spirit Musketeer Wizard Lightning
Wizard Ice Spirit Lumberjack Skeleton King
Lumberjack Skeleton King
Ice Spirit Lightning Fisherman Lumberjack
Wizard Musketeer Fisherman Lumberjack
Ice Spirit Musketeer Wizard Fisherman Lumberjack
Wizard Ice Spirit Musketeer Fisherman Lumberjack
Musketeer Fisherman Lumberjack
Wizard Musketeer Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fisherman
Musketeer Wizard Lightning Fisherman Lumberjack
Lumberjack Ice Spirit Musketeer Lightning Fisherman
Lightning Lumberjack Musketeer Fisherman
Musketeer Fisherman Lumberjack
Wizard Ice Spirit Musketeer
Musketeer Lightning Lumberjack
Fisherman Lumberjack
Lightning Ice Spirit
Musketeer
Musketeer Lumberjack
Lightning
Lightning Wizard Lumberjack Skeleton King
Wizard Musketeer
Ice Spirit Musketeer Lightning Fisherman Lumberjack Skeleton King
Musketeer Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer Fisherman
Lightning
Lightning Musketeer
Wizard
Wizard Ice Spirit Musketeer
Musketeer Wizard
Ice Spirit Wizard Lightning
Wizard Lightning Fisherman
Lightning Musketeer Fisherman Lumberjack
Lightning Musketeer Wizard Fisherman
Lightning Musketeer Wizard
Lightning Musketeer Fisherman
Lightning Musketeer Fisherman
Lightning Musketeer Fisherman
Lightning Musketeer Wizard
Lightning Musketeer Wizard
Lightning
Lightning Fisherman
Lightning Musketeer Wizard Fisherman
Lightning Wizard
Lightning Musketeer
Lightning Wizard
Musketeer Lightning Fisherman
Lightning Musketeer
Ice Spirit Wizard
Fisherman
Musketeer Wizard Lightning Fisherman
Lightning Musketeer Wizard Fisherman
Lightning Musketeer Fisherman
Lightning Musketeer Wizard
Lightning Ice Spirit Musketeer Wizard
Lightning
Lightning Musketeer Wizard
Lightning Ice Spirit
Wizard Lightning
Lightning Ice Spirit Musketeer
Lightning Musketeer Wizard
Lightning Musketeer Wizard Lumberjack
Musketeer Wizard Lightning Skeleton King
Lightning
Musketeer
Ice Spirit Musketeer Lightning Skeleton King
Musketeer Lightning
Lightning Musketeer

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