My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Skeleton Dragons Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Mini P.E.K.K.A Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner Lava Hound
Giant Snowball
Bats Skeleton Dragons Balloon Miner Lava Hound
Zap
Bats Mortar Balloon Lava Hound
Barbarian Barrel
Ice Spirit Mortar
The Log
Ice Spirit Mini P.E.K.K.A
Earthquake
Mortar
Arrows
Ice Spirit Bats Skeleton Dragons Lava Hound
Royal Delivery
Ice Spirit Bats Skeleton Dragons Mini P.E.K.K.A Balloon Miner Lava Hound
Fireball
Skeleton Dragons Mortar Balloon Lava Hound
Poison
Bats Skeleton Dragons Mortar Balloon Lava Hound
Lightning
Skeleton Dragons Mortar Mini P.E.K.K.A Balloon
Rocket
Mortar Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Miner Skeleton Dragons Mortar Mini P.E.K.K.A Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Bats Miner Skeleton Dragons

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Skeleton Dragons Mortar Mini P.E.K.K.A Miner
Bats
Balloon Miner Lava Hound Ice Spirit Skeleton Dragons Mortar Mini P.E.K.K.A
Skeleton Dragons
Lava Hound Ice Spirit Bats Mortar Mini P.E.K.K.A Balloon Miner
Mortar
Miner Ice Spirit Bats Skeleton Dragons
Mini P.E.K.K.A
Ice Spirit Bats Skeleton Dragons
Balloon
Ice Spirit Bats Miner Lava Hound Skeleton Dragons
Miner
Bats Mortar Balloon Lava Hound Ice Spirit Skeleton Dragons
Lava Hound
Bats Skeleton Dragons Balloon Miner

Defense Synergies 1 8

Ice Spirit
Mini P.E.K.K.A Bats Skeleton Dragons Mortar Miner
Bats
Ice Spirit Mortar Mini P.E.K.K.A
Skeleton Dragons
Ice Spirit Mortar Mini P.E.K.K.A
Mortar
Ice Spirit Bats Skeleton Dragons
Mini P.E.K.K.A
Ice Spirit Bats Skeleton Dragons
Balloon
Miner
Ice Spirit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar
Mini P.E.K.K.A Ice Spirit Bats Skeleton Dragons Mortar
Mortar Mini P.E.K.K.A Bats Skeleton Dragons
Mini P.E.K.K.A Bats Skeleton Dragons Mortar
Mini P.E.K.K.A
Bats Skeleton Dragons
Bats Skeleton Dragons Ice Spirit Mortar
Skeleton Dragons
Mini P.E.K.K.A Mortar
Ice Spirit Mini P.E.K.K.A Miner
Bats Skeleton Dragons
Skeleton Dragons Bats
Mortar Mini P.E.K.K.A Ice Spirit Bats Skeleton Dragons
Ice Spirit Bats Skeleton Dragons Mortar Mini P.E.K.K.A
Mini P.E.K.K.A Mortar
Ice Spirit Mortar Mini P.E.K.K.A
Bats Skeleton Dragons Mortar Mini P.E.K.K.A
Ice Spirit Mortar Bats Skeleton Dragons
Mortar Ice Spirit Bats Skeleton Dragons
Mini P.E.K.K.A Mortar
Skeleton Dragons Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Skeleton Dragons Mortar Mini P.E.K.K.A Miner
Ice Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Skeleton Dragons Ice Spirit Bats
Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Ice Spirit Bats Skeleton Dragons Mortar Mini P.E.K.K.A
Skeleton Dragons
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Skeleton Dragons
Ice Spirit Bats Skeleton Dragons Mortar Mini P.E.K.K.A
Bats Skeleton Dragons Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Mortar
Mortar Skeleton Dragons Miner
Skeleton Dragons Miner
Skeleton Dragons
Skeleton Dragons Mortar
Skeleton Dragons Ice Spirit Bats
Skeleton Dragons Mortar
Ice Spirit Skeleton Dragons
Miner Skeleton Dragons Mortar
Bats Mini P.E.K.K.A
Miner Skeleton Dragons Mortar
Skeleton Dragons
Skeleton Dragons Mortar Miner
Skeleton Dragons Mortar
Skeleton Dragons Mortar
Skeleton Dragons Mortar
Skeleton Dragons Mortar
Mortar
Bats Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mortar Mini P.E.K.K.A
Skeleton Dragons Mortar Miner
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Mortar
Ice Spirit Skeleton Dragons Mortar
Mortar Miner Skeleton Dragons
Skeleton Dragons Mortar Miner
Miner Skeleton Dragons Mortar
Bats Skeleton Dragons
Ice Spirit Bats Skeleton Dragons
Mini P.E.K.K.A
Skeleton Dragons Mortar Miner
Ice Spirit Skeleton Dragons
Ice Spirit Bats
Skeleton Dragons
Miner Skeleton Dragons Mini P.E.K.K.A
Skeleton Dragons Mortar
Skeleton Dragons
Ice Spirit Bats Skeleton Dragons
Bats Skeleton Dragons
Mortar Miner

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