My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Royal Giant Fisherman Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Fisherman
Giant Snowball
Minions Fisherman
Zap
Minions Firecracker Royal Giant Fisherman
Barbarian Barrel
Ice Spirit Firecracker Tesla Magic Archer
The Log
Ice Spirit Firecracker Royal Giant Fisherman
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Minions Firecracker
Royal Delivery
Ice Spirit Minions Firecracker Fisherman Magic Archer
Fireball
Minions Firecracker Tesla Fisherman Magic Archer
Poison
Minions Firecracker Fisherman Magic Archer
Lightning
Tesla Fisherman Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Minions Firecracker Earthquake Fisherman Tesla Magic Archer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Minions Firecracker Earthquake

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Royal Giant Firecracker Royal Giant Fisherman
Minions
Ice Spirit Royal Giant Firecracker Fisherman
Firecracker
Royal Giant Ice Spirit Minions Earthquake Fisherman
Tesla
Royal Giant
Ice Spirit Minions Firecracker Earthquake Fisherman Ice Spirit Magic Archer
Earthquake
Royal Giant Firecracker
Fisherman
Royal Giant Ice Spirit Minions Firecracker
Magic Archer
Royal Giant

Defense Synergies 0 15

Ice Spirit
Minions Firecracker Tesla Earthquake Fisherman Magic Archer
Minions
Ice Spirit Firecracker Tesla Fisherman
Firecracker
Ice Spirit Minions Tesla Earthquake Fisherman
Tesla
Ice Spirit Minions Firecracker Earthquake Magic Archer
Royal Giant
Earthquake
Ice Spirit Firecracker Tesla
Fisherman
Ice Spirit Minions Firecracker Magic Archer
Magic Archer
Ice Spirit Tesla Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Firecracker Tesla Magic Archer
Ice Spirit Minions Firecracker Tesla Fisherman
Tesla Fisherman Minions
Tesla Minions Firecracker Fisherman
Firecracker Earthquake
Minions Firecracker Tesla Earthquake Magic Archer
Minions Tesla Ice Spirit Firecracker Magic Archer
Earthquake Tesla Magic Archer
Tesla Minions Fisherman
Ice Spirit Firecracker Tesla Fisherman
Minions Firecracker Tesla Earthquake Fisherman Magic Archer
Minions Tesla Firecracker Magic Archer
Tesla Ice Spirit Minions Earthquake
Ice Spirit Minions Firecracker Tesla Earthquake Magic Archer
Tesla
Ice Spirit Tesla Fisherman
Tesla Minions Firecracker Fisherman
Ice Spirit Tesla Minions Firecracker Fisherman Magic Archer
Earthquake Ice Spirit Minions Firecracker Tesla Fisherman Magic Archer
Tesla Fisherman
Minions Firecracker Tesla Earthquake Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fisherman
Firecracker Tesla Fisherman Magic Archer
Ice Spirit Minions Fisherman
Tesla Fisherman
Tesla Fisherman
Firecracker Ice Spirit Minions Tesla Magic Archer
Minions Tesla
Tesla Fisherman
Ice Spirit Minions Firecracker Magic Archer
Tesla
Minions Tesla
Tesla
Firecracker Tesla Magic Archer
Tesla Ice Spirit Minions Firecracker Fisherman Magic Archer
Minions Firecracker Tesla Earthquake Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Firecracker
Firecracker Fisherman Magic Archer
Earthquake Magic Archer
Earthquake Firecracker
Firecracker Earthquake Magic Archer
Firecracker Ice Spirit Minions Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Ice Spirit Firecracker Magic Archer
Firecracker Fisherman
Minions Fisherman
Firecracker Earthquake Fisherman Magic Archer
Firecracker Magic Archer
Earthquake Firecracker Fisherman Magic Archer
Earthquake Minions Firecracker Fisherman Magic Archer
Earthquake Firecracker Fisherman Magic Archer
Earthquake Firecracker Magic Archer
Earthquake Magic Archer Firecracker
Earthquake
Minions Fisherman
Firecracker Earthquake Fisherman Magic Archer
Firecracker Earthquake Magic Archer
Minions Earthquake Magic Archer
Fisherman
Earthquake
Firecracker Earthquake Ice Spirit Magic Archer
Fisherman
Firecracker Earthquake Fisherman Magic Archer
Fisherman Magic Archer
Firecracker Fisherman Magic Archer
Firecracker Magic Archer
Ice Spirit Minions Firecracker
Earthquake Magic Archer
Ice Spirit Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Earthquake Ice Spirit Minions Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Earthquake Magic Archer
Firecracker
Ice Spirit Minions Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer

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