My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Zappies Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Zappies Princess
Zap
Minions Zappies Princess Bandit
Barbarian Barrel
Ice Spirit Valkyrie Zappies Princess Bandit
The Log
Ice Spirit Zappies Princess Bandit
Earthquake
Zappies
Arrows
Ice Spirit Minions Zappies Princess
Royal Delivery
Ice Spirit Minions Valkyrie Zappies Princess Bandit
Fireball
Minions Zappies Princess Bandit
Poison
Minions Zappies Princess
Lightning
Valkyrie Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Princess Bandit Fireball Valkyrie Zappies

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Minions Princess

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Valkyrie Princess Bandit
Minions
Ice Spirit Valkyrie Bandit
Fireball
The Log Princess
Valkyrie
Ice Spirit Minions Zappies Bandit
Zappies
Valkyrie Bandit
The Log
Fireball Princess Bandit
Princess
Ice Spirit Fireball The Log
Bandit
Ice Spirit Minions Valkyrie Zappies The Log

Defense Synergies 2 23

Ice Spirit
Minions Fireball Valkyrie Zappies The Log Princess Bandit
Minions
Valkyrie Ice Spirit Zappies The Log Bandit
Fireball
The Log Ice Spirit Valkyrie Zappies Princess Bandit
Valkyrie
Minions Ice Spirit Fireball Zappies The Log Princess Bandit
Zappies
Ice Spirit Minions Fireball Valkyrie The Log Bandit
The Log
Fireball Ice Spirit Minions Valkyrie Zappies Princess Bandit
Princess
Ice Spirit Fireball Valkyrie The Log Bandit
Bandit
Ice Spirit Minions Fireball Valkyrie Zappies The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Zappies The Log
Ice Spirit Minions Valkyrie Zappies The Log Bandit
Minions Valkyrie Zappies Bandit
Minions Valkyrie Zappies Bandit
Fireball Valkyrie The Log Princess
Fireball The Log Minions Valkyrie Zappies Bandit
Minions Ice Spirit Fireball Zappies Princess
Fireball Valkyrie The Log Bandit
Zappies Minions Princess
Ice Spirit Valkyrie Zappies Bandit
Minions Valkyrie Fireball Zappies The Log Princess Bandit
Minions Fireball Zappies Princess
Ice Spirit Minions Fireball Valkyrie Zappies The Log Bandit
Fireball Valkyrie Ice Spirit Minions Zappies The Log Princess
Zappies Bandit
Ice Spirit Fireball Zappies The Log Bandit
Minions Fireball Valkyrie Zappies
Ice Spirit Fireball Minions Valkyrie Zappies The Log Bandit
Valkyrie The Log Ice Spirit Minions Fireball Zappies Princess Bandit
Zappies
Valkyrie Minions Fireball Zappies The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Zappies Bandit
Fireball Bandit Valkyrie The Log
Zappies Bandit Ice Spirit Minions Valkyrie The Log
Valkyrie Fireball Zappies The Log Bandit
Valkyrie Zappies Bandit
Fireball Ice Spirit Minions Zappies Princess
Minions Fireball Valkyrie Zappies Bandit
Valkyrie Zappies
Ice Spirit Minions Fireball Valkyrie Zappies The Log Bandit
Zappies
Minions Valkyrie Zappies
Fireball Valkyrie The Log
Fireball Valkyrie Zappies Bandit
Fireball Valkyrie Zappies Princess
Zappies Ice Spirit Minions Fireball Valkyrie The Log
Minions Valkyrie Fireball Zappies The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Valkyrie The Log Bandit
Fireball The Log Princess Bandit
Fireball The Log Bandit
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Ice Spirit Minions Princess
The Log Princess
Fireball The Log Ice Spirit Princess
Fireball The Log Bandit
Minions Fireball
Fireball Valkyrie The Log Princess Bandit
Fireball Princess
Fireball The Log Princess Bandit
Minions Fireball Princess Bandit
Princess Fireball The Log
Fireball The Log Princess Bandit
Fireball The Log Princess Bandit
Fireball
Minions
Fireball The Log Princess Bandit
Fireball Valkyrie The Log Princess
Minions Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Ice Spirit Fireball Valkyrie Princess
Fireball The Log Princess Bandit
Fireball The Log Princess Bandit
Fireball The Log Bandit
Fireball Princess
Ice Spirit Minions Fireball Zappies
Fireball
Fireball The Log Bandit
Ice Spirit Fireball Zappies Princess
Fireball The Log Princess
Ice Spirit Minions Fireball Zappies Princess Bandit
Fireball Zappies Princess
The Log Fireball
Fireball Valkyrie Princess
The Log Fireball Princess
Fireball
Ice Spirit Minions Fireball Zappies The Log Princess
Fireball Zappies Princess
Fireball The Log Princess Bandit

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