My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Dart Goblin Guards Miner
Zap
Dart Goblin Guards
Barbarian Barrel
Ice Spirit Dart Goblin Wizard Guards
The Log
Ice Spirit Dart Goblin Guards
Earthquake
Guards
Arrows
Ice Spirit Dart Goblin Guards
Royal Delivery
Ice Spirit Dart Goblin Wizard Guards P.E.K.K.A Miner
Fireball
Dart Goblin Wizard
Poison
Dart Goblin Wizard Guards
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Dart Goblin Guards Miner Fireball Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Dart Goblin Guards

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Dart Goblin Guards Miner
Dart Goblin
Miner Ice Spirit P.E.K.K.A The Log
Fireball
The Log Miner
Wizard
P.E.K.K.A Miner
Guards
Miner Ice Spirit The Log
P.E.K.K.A
Ice Spirit Dart Goblin Wizard The Log
The Log
Dart Goblin Fireball Guards P.E.K.K.A Miner
Miner
Dart Goblin Guards Ice Spirit Fireball Wizard The Log

Defense Synergies 2 17

Ice Spirit
Dart Goblin Fireball Wizard Guards P.E.K.K.A The Log Miner
Dart Goblin
Ice Spirit Guards P.E.K.K.A The Log Miner
Fireball
The Log Ice Spirit Miner
Wizard
Ice Spirit Guards P.E.K.K.A The Log
Guards
Ice Spirit Dart Goblin Wizard The Log
P.E.K.K.A
The Log Ice Spirit Dart Goblin Wizard
The Log
Fireball P.E.K.K.A Ice Spirit Dart Goblin Wizard Guards Miner
Miner
Ice Spirit Dart Goblin Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard The Log
P.E.K.K.A Ice Spirit Dart Goblin The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Guards
Fireball P.E.K.K.A The Log
Fireball The Log Dart Goblin Guards
Dart Goblin Ice Spirit Fireball Wizard
Dart Goblin Fireball P.E.K.K.A The Log
P.E.K.K.A
Guards Ice Spirit Dart Goblin Miner
Dart Goblin Guards Fireball Wizard The Log
Dart Goblin Fireball Wizard
P.E.K.K.A Ice Spirit Fireball Wizard Guards The Log
Fireball Wizard Ice Spirit Dart Goblin Guards P.E.K.K.A The Log
P.E.K.K.A
Ice Spirit Fireball P.E.K.K.A The Log
Wizard Fireball P.E.K.K.A
Ice Spirit Fireball Dart Goblin Wizard Guards The Log
Wizard The Log Ice Spirit Dart Goblin Fireball Guards
P.E.K.K.A Dart Goblin
Wizard Dart Goblin Fireball Guards P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A
Fireball Wizard The Log Miner
Guards P.E.K.K.A Ice Spirit The Log
Guards P.E.K.K.A Fireball The Log
P.E.K.K.A Guards
Fireball Wizard Ice Spirit Dart Goblin
Guards P.E.K.K.A Dart Goblin Fireball
P.E.K.K.A
P.E.K.K.A Ice Spirit Fireball The Log
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Fireball Guards The Log
P.E.K.K.A Fireball Wizard Guards
Wizard Dart Goblin Fireball
Guards Ice Spirit Dart Goblin Fireball P.E.K.K.A The Log
Dart Goblin Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards The Log
Fireball Dart Goblin The Log Miner
Dart Goblin Fireball The Log Miner
Dart Goblin Fireball Guards The Log
Fireball Wizard The Log
Fireball Wizard Ice Spirit Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Ice Spirit Dart Goblin Wizard
Fireball The Log Miner Dart Goblin Wizard
Fireball Guards
Miner Dart Goblin Fireball Wizard The Log
Fireball Dart Goblin Wizard
Dart Goblin Fireball The Log Miner
Dart Goblin Fireball
Dart Goblin Fireball The Log
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log Miner
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Ice Spirit Fireball Wizard
Fireball The Log Miner Dart Goblin Wizard
Fireball Wizard The Log Miner
Fireball Miner Dart Goblin The Log
Dart Goblin Fireball Wizard
Ice Spirit Dart Goblin Fireball Wizard Guards
Fireball
Dart Goblin Fireball Wizard The Log Miner
Ice Spirit Fireball
P.E.K.K.A
Fireball Wizard The Log
Ice Spirit Dart Goblin Fireball Guards
Fireball Dart Goblin Wizard
The Log Fireball
Fireball Miner Dart Goblin Wizard
The Log Dart Goblin Fireball Wizard
Fireball
Dart Goblin P.E.K.K.A
Ice Spirit Dart Goblin Fireball Guards The Log
Dart Goblin Fireball
Dart Goblin Fireball The Log Miner

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