My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Tombstone Three Musketeers Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Three Musketeers Guards Sparky
Giant Snowball
Minion Horde Tombstone Three Musketeers Guards Baby Dragon
Zap
Minion Horde Royal Giant Tombstone Three Musketeers Guards Sparky
Barbarian Barrel
Ice Spirit Tombstone Three Musketeers Guards Sparky
The Log
Ice Spirit Royal Giant Tombstone Three Musketeers Guards Sparky
Earthquake
Tombstone Guards
Arrows
Ice Spirit Minion Horde Tombstone Guards
Royal Delivery
Ice Spirit Minion Horde Three Musketeers Guards Baby Dragon Sparky
Fireball
Minion Horde Tombstone Three Musketeers Baby Dragon Sparky
Poison
Minion Horde Tombstone Three Musketeers Guards Sparky
Lightning
Tombstone Three Musketeers Baby Dragon Sparky
Rocket
Minion Horde Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Baby Dragon Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tombstone Guards Baby Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Tombstone Guards Baby Dragon Minion Horde Royal Giant Sparky Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Tombstone Guards Baby Dragon

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Sparky Minion Horde Royal Giant Three Musketeers Guards Baby Dragon
Minion Horde
Ice Spirit Royal Giant Sparky
Royal Giant
Ice Spirit Ice Spirit Minion Horde Guards Baby Dragon Sparky
Tombstone
Three Musketeers
Ice Spirit Guards
Guards
Ice Spirit Royal Giant Three Musketeers
Baby Dragon
Ice Spirit Royal Giant Sparky
Sparky
Ice Spirit Minion Horde Royal Giant Baby Dragon

Defense Synergies 1 12

Ice Spirit
Sparky Minion Horde Tombstone Three Musketeers Guards Baby Dragon
Minion Horde
Ice Spirit Tombstone Sparky
Royal Giant
Tombstone
Ice Spirit Minion Horde Guards Baby Dragon Sparky
Three Musketeers
Ice Spirit
Guards
Ice Spirit Tombstone Baby Dragon Sparky
Baby Dragon
Ice Spirit Tombstone Guards
Sparky
Ice Spirit Minion Horde Tombstone Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Tombstone Baby Dragon Sparky
Minion Horde Sparky Ice Spirit Tombstone Three Musketeers
Minion Horde Three Musketeers Sparky Tombstone
Minion Horde Three Musketeers Sparky Tombstone Guards
Tombstone Sparky
Guards Baby Dragon
Minion Horde Three Musketeers Ice Spirit Tombstone Baby Dragon
Baby Dragon Sparky
Minion Horde Three Musketeers Sparky Tombstone
Guards Ice Spirit Minion Horde Sparky
Minion Horde Guards Tombstone Baby Dragon
Minion Horde Three Musketeers Baby Dragon
Minion Horde Tombstone Sparky Ice Spirit Three Musketeers Guards
Three Musketeers Sparky Ice Spirit Minion Horde Tombstone Guards Baby Dragon
Sparky Minion Horde Tombstone Three Musketeers
Minion Horde Ice Spirit Three Musketeers Sparky
Minion Horde Three Musketeers Sparky Tombstone
Ice Spirit Tombstone Minion Horde Three Musketeers Guards Baby Dragon
Baby Dragon Ice Spirit Tombstone Guards
Sparky Three Musketeers
Minion Horde Guards Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tombstone Sparky
Baby Dragon
Tombstone Guards Ice Spirit Minion Horde Sparky
Guards Minion Horde Sparky
Minion Horde Tombstone Three Musketeers Guards Sparky
Ice Spirit Minion Horde Three Musketeers Baby Dragon
Guards Sparky Minion Horde Tombstone
Minion Horde Sparky
Minion Horde Ice Spirit Tombstone Baby Dragon Sparky
Minion Horde Tombstone Three Musketeers Guards Sparky
Minion Horde Tombstone Guards Sparky
Guards
Minion Horde Tombstone Three Musketeers Guards Sparky
Minion Horde Three Musketeers Baby Dragon Sparky
Tombstone Guards Sparky Ice Spirit Minion Horde Three Musketeers Baby Dragon
Minion Horde Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards Baby Dragon Sparky
Baby Dragon
Minion Horde Baby Dragon Sparky
Guards Sparky
Minion Horde Baby Dragon Sparky
Ice Spirit Minion Horde Baby Dragon
Minion Horde Baby Dragon Sparky
Ice Spirit Baby Dragon
Minion Horde Three Musketeers Guards Sparky
Minion Horde Sparky
Baby Dragon
Three Musketeers Baby Dragon Sparky
Minion Horde Baby Dragon
Baby Dragon Sparky
Minion Horde Three Musketeers Baby Dragon Sparky
Minion Horde Three Musketeers Baby Dragon Sparky
Three Musketeers Sparky
Minion Horde Sparky
Three Musketeers Baby Dragon Sparky
Baby Dragon
Minion Horde Baby Dragon Sparky
Sparky
Minion Horde Baby Dragon
Ice Spirit Baby Dragon Sparky
Minion Horde
Baby Dragon Sparky
Baby Dragon Sparky
Baby Dragon Sparky
Minion Horde Baby Dragon Sparky
Ice Spirit Minion Horde Guards
Minion Horde Sparky
Minion Horde Sparky
Ice Spirit Minion Horde Sparky
Minion Horde Sparky
Sparky
Minion Horde Ice Spirit Tombstone Guards
Three Musketeers Baby Dragon
Minion Horde Three Musketeers Baby Dragon Sparky
Baby Dragon
Sparky
Minion Horde Three Musketeers Sparky
Ice Spirit Minion Horde Guards Baby Dragon Sparky
Baby Dragon Sparky

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