My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Giant Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Royal Giant Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Goblin Barrel
Giant Snowball
Minion Horde Goblin Barrel
Zap
Firecracker Minion Horde Royal Giant Goblin Barrel
Barbarian Barrel
Ice Spirit Firecracker Goblin Barrel
The Log
Ice Spirit Firecracker Royal Giant Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Ice Spirit Firecracker Minion Horde Goblin Barrel
Royal Delivery
Ice Spirit Firecracker Minion Horde Goblin Barrel
Fireball
Firecracker Minion Horde Goblin Barrel
Poison
Firecracker Minion Horde
Lightning
Archer Queen
Rocket
Minion Horde Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Goblin Barrel Freeze Minion Horde Archer Queen Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Firecracker Goblin Barrel Freeze

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblin Barrel Firecracker Minion Horde Royal Giant Mega Knight
Firecracker
Royal Giant Ice Spirit Goblin Barrel Mega Knight
Minion Horde
Mega Knight Ice Spirit Royal Giant Freeze
Royal Giant
Ice Spirit Firecracker Goblin Barrel Ice Spirit Minion Horde
Goblin Barrel
Ice Spirit Royal Giant Firecracker Mega Knight
Freeze
Minion Horde
Mega Knight
Minion Horde Ice Spirit Firecracker Goblin Barrel Archer Queen
Archer Queen
Mega Knight

Defense Synergies 0 7

Ice Spirit
Firecracker Minion Horde Mega Knight Archer Queen
Firecracker
Ice Spirit Mega Knight
Minion Horde
Ice Spirit Freeze
Royal Giant
Goblin Barrel
Freeze
Minion Horde Mega Knight
Mega Knight
Ice Spirit Firecracker Freeze
Archer Queen
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Ice Spirit Firecracker Mega Knight
Minion Horde Mega Knight Freeze
Minion Horde Firecracker Mega Knight
Firecracker Mega Knight
Freeze Firecracker Mega Knight
Minion Horde Ice Spirit Firecracker Freeze
Mega Knight
Minion Horde Archer Queen
Ice Spirit Firecracker Minion Horde Mega Knight
Minion Horde Firecracker Freeze Mega Knight
Minion Horde Firecracker
Minion Horde Mega Knight Ice Spirit Freeze
Mega Knight Ice Spirit Firecracker Minion Horde Freeze
Minion Horde Mega Knight
Minion Horde Ice Spirit Freeze Mega Knight
Minion Horde Mega Knight Firecracker
Ice Spirit Mega Knight Firecracker Minion Horde
Freeze Ice Spirit Firecracker Mega Knight
Mega Knight Firecracker Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker Mega Knight
Mega Knight Ice Spirit Minion Horde
Mega Knight Minion Horde
Minion Horde Mega Knight
Firecracker Ice Spirit Minion Horde Freeze
Minion Horde
Mega Knight Minion Horde
Minion Horde Freeze Mega Knight Ice Spirit Firecracker
Minion Horde
Mega Knight Minion Horde
Mega Knight Archer Queen
Mega Knight Minion Horde
Firecracker Minion Horde Mega Knight
Ice Spirit Firecracker Minion Horde Freeze Archer Queen
Mega Knight Firecracker Minion Horde Freeze Archer Queen
Mega Knight
Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Freeze
Firecracker
Minion Horde
Firecracker Freeze
Firecracker Minion Horde Mega Knight
Firecracker Ice Spirit Minion Horde Freeze
Firecracker Minion Horde
Ice Spirit Firecracker Freeze
Firecracker
Minion Horde
Firecracker Minion Horde
Firecracker Archer Queen
Firecracker
Firecracker Minion Horde Freeze
Firecracker
Firecracker Minion Horde
Firecracker Minion Horde Mega Knight
Freeze
Minion Horde
Firecracker Mega Knight
Firecracker Mega Knight
Minion Horde Mega Knight
Minion Horde
Firecracker Freeze Ice Spirit Mega Knight
Minion Horde
Firecracker
Mega Knight
Firecracker
Firecracker Minion Horde
Ice Spirit Firecracker Minion Horde Freeze
Minion Horde
Minion Horde Mega Knight
Ice Spirit Firecracker Minion Horde Freeze
Minion Horde Mega Knight
Firecracker
Minion Horde Ice Spirit Freeze
Firecracker Archer Queen
Freeze
Firecracker Minion Horde Mega Knight
Firecracker
Archer Queen
Firecracker Minion Horde Mega Knight Archer Queen
Ice Spirit Firecracker Minion Horde Freeze Archer Queen
Firecracker Archer Queen
Firecracker Freeze Mega Knight Archer Queen
Firecracker Mega Knight

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