My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Royal Recruits Fisherman Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Royal Recruits Royal Hogs Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Fisherman
Giant Snowball
Goblins Royal Recruits Royal Hogs Fisherman
Zap
Goblins Firecracker Royal Hogs Fisherman
Barbarian Barrel
Ice Spirit Goblins Firecracker Royal Recruits Royal Hogs
The Log
Ice Spirit Goblins Firecracker Royal Recruits Royal Hogs Fisherman
Earthquake
Firecracker Royal Hogs
Arrows
Ice Spirit Goblins Firecracker Royal Recruits Royal Hogs
Royal Delivery
Ice Spirit Goblins Firecracker Royal Recruits Royal Hogs Fisherman
Fireball
Firecracker Royal Hogs Fisherman
Poison
Firecracker Royal Recruits Royal Hogs Fisherman
Lightning
Fisherman Archer Queen
Rocket
Royal Hogs Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Arrows Firecracker Fisherman Royal Hogs Archer Queen Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Arrows Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Goblins Firecracker Royal Recruits Fisherman
Goblins
Ice Spirit
Arrows
Royal Hogs
Firecracker
Ice Spirit Royal Recruits Royal Hogs Fisherman
Royal Recruits
Ice Spirit Firecracker Royal Hogs
Royal Hogs
Ice Spirit Arrows Firecracker Royal Recruits Fisherman Archer Queen
Fisherman
Ice Spirit Firecracker Royal Hogs
Archer Queen
Royal Hogs

Defense Synergies 0 10

Ice Spirit
Goblins Firecracker Royal Recruits Fisherman Archer Queen
Goblins
Ice Spirit Firecracker Fisherman Archer Queen
Arrows
Firecracker
Ice Spirit Goblins Royal Recruits Fisherman
Royal Recruits
Ice Spirit Firecracker
Royal Hogs
Fisherman
Ice Spirit Goblins Firecracker
Archer Queen
Ice Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits
Ice Spirit Goblins Firecracker Royal Recruits Fisherman
Fisherman Goblins Royal Recruits
Royal Recruits Goblins Firecracker Fisherman
Arrows Firecracker Royal Recruits
Arrows Goblins Firecracker
Ice Spirit Arrows Firecracker
Arrows Royal Recruits
Goblins Royal Recruits Fisherman Archer Queen
Ice Spirit Goblins Firecracker Royal Recruits Fisherman
Goblins Arrows Firecracker Royal Recruits Fisherman
Arrows Firecracker
Royal Recruits Ice Spirit
Ice Spirit Goblins Arrows Firecracker Royal Recruits
Royal Recruits
Ice Spirit Royal Recruits Fisherman
Goblins Arrows Firecracker Royal Recruits Fisherman
Ice Spirit Arrows Goblins Firecracker Royal Recruits Fisherman
Arrows Ice Spirit Firecracker Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Goblins Arrows Firecracker Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Goblins Fisherman
Arrows Firecracker Fisherman
Royal Recruits Ice Spirit Goblins Fisherman
Royal Recruits Fisherman
Royal Recruits Fisherman
Arrows Firecracker Ice Spirit
Royal Recruits Goblins
Royal Recruits Fisherman
Royal Recruits Ice Spirit Goblins Firecracker
Royal Recruits
Royal Recruits
Royal Recruits Arrows Archer Queen
Royal Recruits
Royal Recruits Firecracker
Royal Recruits Ice Spirit Goblins Firecracker Fisherman Archer Queen
Arrows Firecracker Royal Recruits Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits
Arrows Firecracker Fisherman
Arrows
Arrows Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker Fisherman
Goblins Fisherman
Firecracker Arrows Royal Recruits Fisherman
Arrows Firecracker Archer Queen
Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows Firecracker Royal Recruits
Arrows
Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Arrows
Fisherman
Arrows Royal Recruits
Arrows Firecracker Ice Spirit
Fisherman
Arrows Firecracker Fisherman
Arrows Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker
Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Royal Recruits
Arrows Firecracker Archer Queen
Arrows
Firecracker
Arrows Firecracker
Arrows Archer Queen
Firecracker Royal Recruits Archer Queen
Ice Spirit Firecracker Royal Recruits Archer Queen
Firecracker Archer Queen
Firecracker Royal Recruits Archer Queen

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