My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Royal Giant Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Witch
Zap
Firecracker Royal Giant Witch
Barbarian Barrel
Ice Spirit Firecracker Tesla Valkyrie Witch Electro Wizard
The Log
Ice Spirit Firecracker Royal Giant Witch
Earthquake
Firecracker Tesla Witch
Arrows
Ice Spirit Firecracker Witch
Royal Delivery
Ice Spirit Firecracker Valkyrie Witch Electro Wizard
Fireball
Firecracker Tesla Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Tesla Valkyrie Witch Electro Wizard
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Firecracker Tesla Valkyrie Electro Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Firecracker Tesla

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Valkyrie Firecracker Royal Giant Witch
Firecracker
Royal Giant Ice Spirit Valkyrie
Tesla
Royal Giant
Ice Spirit Firecracker Ice Spirit Witch Electro Wizard
Valkyrie
Ice Spirit Firecracker Witch Electro Wizard
Rage
Witch Electro Wizard
Witch
Rage Ice Spirit Royal Giant Valkyrie
Electro Wizard
Royal Giant Valkyrie Rage

Defense Synergies 1 12

Ice Spirit
Firecracker Tesla Valkyrie Witch Electro Wizard
Firecracker
Valkyrie Ice Spirit Tesla Electro Wizard
Tesla
Ice Spirit Firecracker Valkyrie Electro Wizard
Royal Giant
Valkyrie
Firecracker Ice Spirit Tesla Witch Electro Wizard
Rage
Witch
Ice Spirit Valkyrie Electro Wizard
Electro Wizard
Ice Spirit Firecracker Tesla Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Electro Wizard
Ice Spirit Firecracker Tesla Valkyrie Witch Electro Wizard
Tesla Witch Valkyrie Electro Wizard
Tesla Witch Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie
Firecracker Tesla Valkyrie Electro Wizard
Tesla Electro Wizard Ice Spirit Firecracker Witch
Tesla Valkyrie Electro Wizard
Tesla Witch
Ice Spirit Firecracker Tesla Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Firecracker Tesla
Tesla Firecracker Witch Electro Wizard
Tesla Ice Spirit Valkyrie Witch Electro Wizard
Valkyrie Ice Spirit Firecracker Tesla Witch Electro Wizard
Tesla Electro Wizard
Ice Spirit Tesla Electro Wizard
Tesla Firecracker Valkyrie Witch Electro Wizard
Ice Spirit Tesla Valkyrie Firecracker Witch Electro Wizard
Valkyrie Witch Ice Spirit Firecracker Tesla Electro Wizard
Tesla Electro Wizard
Valkyrie Firecracker Tesla Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Witch Electro Wizard
Electro Wizard Firecracker Tesla Valkyrie
Ice Spirit Valkyrie Witch Electro Wizard
Valkyrie Tesla Electro Wizard
Tesla Valkyrie Witch
Firecracker Ice Spirit Tesla Witch Electro Wizard
Tesla Valkyrie Witch Electro Wizard
Tesla Valkyrie
Electro Wizard Ice Spirit Firecracker Valkyrie Witch
Witch Tesla
Tesla Valkyrie Witch
Valkyrie Electro Wizard
Tesla Valkyrie Witch
Firecracker Tesla Valkyrie Witch
Tesla Witch Electro Wizard Ice Spirit Firecracker Valkyrie
Valkyrie Firecracker Tesla Witch Electro Wizard
Electro Wizard
Tesla
Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Ice Spirit Witch
Firecracker Witch
Ice Spirit Firecracker
Firecracker
Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker
Firecracker Electro Wizard
Firecracker Valkyrie Witch
Firecracker Ice Spirit Valkyrie Witch
Witch
Firecracker Witch Electro Wizard
Witch
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Ice Spirit Firecracker Witch
Ice Spirit Firecracker Electro Wizard
Firecracker
Electro Wizard Ice Spirit Witch
Firecracker Witch Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Ice Spirit Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker

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