My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Witch Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Rascals Elite Barbarians Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince
Giant Snowball
Fire Spirit Witch
Zap
Fire Spirit Witch Prince Goblin Giant
Barbarian Barrel
Fire Spirit Ice Spirit Rascals Elite Barbarians Witch
The Log
Fire Spirit Ice Spirit Rascals Elite Barbarians Witch Prince
Earthquake
Witch
Arrows
Fire Spirit Ice Spirit Rascals Witch
Royal Delivery
Fire Spirit Ice Spirit Rascals Elite Barbarians Witch Prince
Fireball
Rascals Elite Barbarians Witch
Poison
Rascals Witch
Lightning
Elite Barbarians Witch Prince
Rocket
Rascals Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Rage Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Rage Rascals Witch Prince Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Ice Spirit Rage Rascals

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Prince Goblin Giant
Ice Spirit
Rascals Elite Barbarians Witch Prince Goblin Giant
Rascals
Ice Spirit Prince
Elite Barbarians
Rage Fire Spirit Ice Spirit Goblin Giant
Rage
Elite Barbarians Witch Prince Goblin Giant
Witch
Rage Ice Spirit Prince Goblin Giant
Prince
Fire Spirit Ice Spirit Rascals Rage Witch
Goblin Giant
Fire Spirit Ice Spirit Elite Barbarians Rage Witch

Defense Synergies 0 7

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Rascals Elite Barbarians Witch Prince Goblin Giant
Rascals
Ice Spirit
Elite Barbarians
Ice Spirit
Rage
Witch
Ice Spirit Prince
Prince
Ice Spirit Witch
Goblin Giant
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Elite Barbarians Ice Spirit Rascals Witch Prince
Witch Prince Fire Spirit Rascals Elite Barbarians
Elite Barbarians Witch Prince Rascals
Elite Barbarians Prince
Fire Spirit Rascals
Fire Spirit Ice Spirit Rascals Witch
Rascals Goblin Giant
Witch Rascals Elite Barbarians Prince
Elite Barbarians Fire Spirit Ice Spirit Rascals Prince
Witch Rascals Goblin Giant
Rascals Witch
Prince Fire Spirit Ice Spirit Rascals Elite Barbarians Witch
Fire Spirit Ice Spirit Rascals Witch Prince
Elite Barbarians Rascals Prince
Ice Spirit Rascals Elite Barbarians Prince
Rascals Elite Barbarians Witch Prince
Fire Spirit Ice Spirit Rascals Elite Barbarians Witch Prince
Witch Fire Spirit Ice Spirit Rascals
Elite Barbarians Prince
Rascals Fire Spirit Elite Barbarians Witch Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Witch Prince
Elite Barbarians Prince
Ice Spirit Rascals Elite Barbarians Witch Prince Goblin Giant
Prince Rascals Elite Barbarians Goblin Giant
Rascals Elite Barbarians Witch Prince Goblin Giant
Fire Spirit Ice Spirit Rascals Witch Goblin Giant
Rascals Prince Elite Barbarians Witch Goblin Giant
Rascals Elite Barbarians Prince Goblin Giant
Ice Spirit Elite Barbarians Witch Prince
Witch Goblin Giant
Rascals Elite Barbarians Witch Prince
Elite Barbarians Prince Goblin Giant
Rascals Elite Barbarians Prince Witch Goblin Giant
Rascals Witch
Rascals Elite Barbarians Witch Ice Spirit Prince Goblin Giant
Rascals Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Goblin Giant
Rascals Prince
Fire Spirit
Fire Spirit Ice Spirit Witch Goblin Giant
Fire Spirit Witch
Fire Spirit Ice Spirit
Fire Spirit Elite Barbarians Prince
Prince
Fire Spirit
Fire Spirit Elite Barbarians
Elite Barbarians Prince
Witch
Fire Spirit Prince
Fire Spirit Witch
Prince
Prince
Fire Spirit Ice Spirit Witch
Witch
Witch
Witch Prince
Elite Barbarians Fire Spirit Witch
Ice Spirit Witch
Elite Barbarians
Ice Spirit
Prince
Fire Spirit Ice Spirit Witch Prince
Fire Spirit Witch
Rascals Prince
Elite Barbarians Prince
Ice Spirit Rascals Elite Barbarians Witch
Witch
Witch Prince Goblin Giant

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