My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Fire Spirit Hog Rider Guards
Zap
Fire Spirit Guards
Barbarian Barrel
Fire Spirit Ice Spirit Valkyrie Wizard Guards Magic Archer
The Log
Fire Spirit Ice Spirit Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Fire Spirit Ice Spirit Guards
Royal Delivery
Fire Spirit Ice Spirit Valkyrie Hog Rider Wizard Guards Magic Archer
Fireball
Hog Rider Wizard Magic Archer
Poison
Wizard Guards Magic Archer
Lightning
Valkyrie Wizard Magic Archer
Rocket
Valkyrie Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Valkyrie Wizard The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Guards Valkyrie Hog Rider Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Guards

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Ice Spirit
Valkyrie Hog Rider Guards
Valkyrie
Fire Spirit Ice Spirit Hog Rider Wizard Magic Archer
Hog Rider
Fire Spirit Ice Spirit Valkyrie The Log Wizard Guards Magic Archer
Wizard
Valkyrie Hog Rider
Guards
Ice Spirit Hog Rider The Log
The Log
Hog Rider Guards Magic Archer
Magic Archer
Valkyrie Hog Rider The Log

Defense Synergies 0 16

Fire Spirit
Ice Spirit Valkyrie The Log
Ice Spirit
Fire Spirit Valkyrie Wizard Guards The Log Magic Archer
Valkyrie
Fire Spirit Ice Spirit Wizard The Log Magic Archer
Hog Rider
Wizard
Ice Spirit Valkyrie Guards The Log
Guards
Ice Spirit Wizard The Log Magic Archer
The Log
Fire Spirit Ice Spirit Valkyrie Wizard Guards Magic Archer
Magic Archer
Ice Spirit Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log Magic Archer
Ice Spirit Valkyrie The Log
Fire Spirit Valkyrie
Valkyrie Guards
Valkyrie The Log
The Log Fire Spirit Valkyrie Guards Magic Archer
Fire Spirit Ice Spirit Wizard Magic Archer
Valkyrie The Log Magic Archer
Guards Fire Spirit Ice Spirit Valkyrie
Valkyrie Guards Wizard The Log Magic Archer
Wizard Magic Archer
Fire Spirit Ice Spirit Valkyrie Wizard Guards The Log
Fire Spirit Valkyrie Wizard Ice Spirit Guards The Log Magic Archer
Ice Spirit The Log
Wizard Valkyrie
Fire Spirit Ice Spirit Valkyrie Wizard Guards The Log Magic Archer
Valkyrie Wizard The Log Fire Spirit Ice Spirit Guards Magic Archer
Valkyrie Wizard Fire Spirit Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards
Valkyrie Wizard The Log Magic Archer
Guards Ice Spirit Valkyrie The Log
Valkyrie Guards The Log
Valkyrie Guards
Fire Spirit Wizard Ice Spirit Magic Archer
Guards Valkyrie
Valkyrie
Ice Spirit Valkyrie The Log Magic Archer
Guards
Valkyrie Guards
Valkyrie Guards The Log
Valkyrie Wizard Guards
Wizard Valkyrie Magic Archer
Guards Ice Spirit Valkyrie The Log Magic Archer
Valkyrie Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Guards The Log
The Log Magic Archer
The Log Magic Archer
Valkyrie Guards The Log
Wizard Fire Spirit Valkyrie The Log Magic Archer
Wizard Fire Spirit Ice Spirit Magic Archer
Fire Spirit Wizard The Log Magic Archer
The Log Fire Spirit Ice Spirit Wizard Magic Archer
The Log Wizard
Fire Spirit Guards
Valkyrie Wizard The Log Magic Archer
Fire Spirit Wizard Magic Archer
Fire Spirit The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard The Log Magic Archer
Magic Archer Wizard The Log
Fire Spirit Wizard The Log Magic Archer
Fire Spirit Valkyrie Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Fire Spirit Ice Spirit Valkyrie Wizard Magic Archer
The Log Wizard Magic Archer
Wizard The Log Magic Archer
The Log Magic Archer
Fire Spirit Wizard Magic Archer
Ice Spirit Wizard Guards
Wizard The Log Magic Archer
Ice Spirit Magic Archer
Wizard The Log Magic Archer
Fire Spirit Ice Spirit Guards Magic Archer
Fire Spirit Wizard Magic Archer
The Log
Valkyrie Wizard Magic Archer
The Log Wizard Magic Archer
Ice Spirit Guards The Log Magic Archer
Magic Archer
The Log Magic Archer

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