My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Royal Ghost Fisherman Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman Phoenix
Giant Snowball
Battle Ram Fisherman
Zap
Battle Ram Fisherman
Barbarian Barrel
Ice Spirit Battle Ram Royal Ghost Electro Wizard
The Log
Ice Spirit Battle Ram Fisherman
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Ram Royal Ghost Fisherman Electro Wizard
Fireball
Battle Ram Fisherman Electro Wizard
Poison
Fisherman Electro Wizard Phoenix
Lightning
Battle Ram Fisherman Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Royal Ghost Fisherman Battle Ram Poison Electro Wizard Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Earthquake Royal Ghost Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Royal Ghost Fisherman Phoenix
Earthquake
Battle Ram
Battle Ram
Ice Spirit Poison Earthquake Royal Ghost Electro Wizard
Poison
Battle Ram Royal Ghost
Royal Ghost
Ice Spirit Battle Ram Poison Fisherman Electro Wizard
Fisherman
Ice Spirit Royal Ghost
Electro Wizard
Battle Ram Royal Ghost
Phoenix
Ice Spirit

Defense Synergies 0 8

Ice Spirit
Earthquake Poison Royal Ghost Fisherman Electro Wizard Phoenix
Earthquake
Ice Spirit
Battle Ram
Poison
Ice Spirit Electro Wizard
Royal Ghost
Ice Spirit Electro Wizard
Fisherman
Ice Spirit
Electro Wizard
Ice Spirit Poison Royal Ghost
Phoenix
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard
Ice Spirit Fisherman Electro Wizard Phoenix
Fisherman Electro Wizard
Fisherman Electro Wizard Phoenix
Earthquake Poison
Earthquake Royal Ghost Electro Wizard
Electro Wizard Ice Spirit Poison Phoenix
Earthquake Poison Electro Wizard Phoenix
Fisherman Phoenix
Ice Spirit Royal Ghost Fisherman Electro Wizard Phoenix
Poison Electro Wizard Earthquake Royal Ghost Fisherman
Poison Electro Wizard Phoenix
Ice Spirit Earthquake Electro Wizard
Ice Spirit Earthquake Poison Royal Ghost Electro Wizard
Electro Wizard Phoenix
Ice Spirit Fisherman Electro Wizard
Poison Fisherman Electro Wizard
Ice Spirit Royal Ghost Fisherman Electro Wizard
Earthquake Poison Ice Spirit Royal Ghost Fisherman Electro Wizard
Fisherman Electro Wizard Phoenix
Royal Ghost Earthquake Poison Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Fisherman Electro Wizard
Poison Electro Wizard Royal Ghost Fisherman Phoenix
Ice Spirit Fisherman Electro Wizard
Fisherman Electro Wizard Phoenix
Fisherman Phoenix
Poison Ice Spirit Electro Wizard
Electro Wizard Phoenix
Fisherman Phoenix
Electro Wizard Ice Spirit Poison Phoenix
Phoenix
Phoenix
Poison Electro Wizard Phoenix
Electro Wizard Phoenix Ice Spirit Poison Fisherman
Poison Earthquake Royal Ghost Electro Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Royal Ghost
Poison Royal Ghost Fisherman Electro Wizard
Earthquake Poison
Earthquake Poison
Poison Earthquake
Poison Ice Spirit
Earthquake Poison
Earthquake Poison Ice Spirit
Poison Fisherman
Poison Fisherman Electro Wizard
Poison Earthquake Fisherman Electro Wizard
Poison
Earthquake Poison Fisherman
Earthquake Poison Fisherman
Earthquake Poison Fisherman
Earthquake Poison
Earthquake Poison
Earthquake Poison
Fisherman
Earthquake Poison Fisherman Electro Wizard
Earthquake Poison
Earthquake Poison
Poison
Fisherman
Earthquake Poison
Earthquake Poison Ice Spirit
Fisherman
Poison Earthquake Royal Ghost Fisherman Electro Wizard
Poison Fisherman
Poison Fisherman
Poison Electro Wizard
Electro Wizard Ice Spirit Poison
Poison Earthquake
Ice Spirit Poison Electro Wizard
Earthquake Poison
Earthquake Electro Wizard Ice Spirit
Poison Electro Wizard
Poison Electro Wizard
Earthquake Poison
Poison
Ice Spirit Poison Electro Wizard
Poison Electro Wizard
Poison Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: