My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Musketeer Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Bandit
Giant Snowball
Bats Musketeer Hog Rider
Zap
Bats Bandit
Barbarian Barrel
Ice Spirit Musketeer Bandit
The Log
Ice Spirit Musketeer Hog Rider Bandit
Earthquake
Hog Rider
Arrows
Ice Spirit Bats
Royal Delivery
Ice Spirit Bats Musketeer Hog Rider Bandit
Fireball
Musketeer Hog Rider Bandit
Poison
Bats Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Bandit Musketeer Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 7 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Bats Musketeer Bandit Mega Knight
Bats
Hog Rider Mega Knight Ice Spirit Zap Bandit
Zap
Ice Spirit Hog Rider Bats Musketeer The Log Bandit Mega Knight
Musketeer
Hog Rider Ice Spirit Zap The Log Bandit Mega Knight
Hog Rider
Ice Spirit Bats Zap Musketeer The Log Bandit Mega Knight
The Log
Hog Rider Zap Musketeer Bandit Mega Knight
Bandit
Ice Spirit Bats Zap Musketeer Hog Rider The Log Mega Knight
Mega Knight
Bats Ice Spirit Zap Musketeer Hog Rider The Log Bandit

Defense Synergies 4 17

Ice Spirit
Zap Musketeer Bats The Log Bandit Mega Knight
Bats
Ice Spirit Zap Musketeer The Log Bandit Mega Knight
Zap
Ice Spirit Mega Knight Bats Musketeer The Log Bandit
Musketeer
Ice Spirit The Log Bats Zap Bandit Mega Knight
Hog Rider
The Log
Musketeer Ice Spirit Bats Zap Bandit Mega Knight
Bandit
Ice Spirit Bats Zap Musketeer The Log Mega Knight
Mega Knight
Zap Ice Spirit Bats Musketeer The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Ice Spirit Bats Zap Musketeer The Log Bandit Mega Knight
Mega Knight Bats Musketeer Bandit
Bats Musketeer Bandit Mega Knight
The Log Mega Knight
The Log Bats Zap Musketeer Bandit Mega Knight
Bats Musketeer Ice Spirit Zap
Zap Musketeer The Log Bandit Mega Knight
Musketeer
Ice Spirit Musketeer Bandit Mega Knight
Bats Zap Musketeer The Log Bandit Mega Knight
Musketeer Bats Zap
Mega Knight Ice Spirit Bats Zap Musketeer The Log Bandit
Mega Knight Ice Spirit Bats Zap The Log
Bandit Mega Knight
Ice Spirit Zap The Log Bandit Mega Knight
Mega Knight Bats Musketeer
Ice Spirit Mega Knight Bats Zap Musketeer The Log Bandit
Zap The Log Ice Spirit Bats Musketeer Bandit Mega Knight
Musketeer
Mega Knight Bats Musketeer The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit
Bandit Zap Musketeer The Log Mega Knight
Bandit Mega Knight Ice Spirit Bats Zap Musketeer The Log
Mega Knight Bats Zap Musketeer The Log Bandit
Musketeer Bandit Mega Knight
Ice Spirit Bats Zap Musketeer
Bats Musketeer Bandit
Mega Knight
Zap Mega Knight Ice Spirit Bats The Log Bandit
Musketeer
Mega Knight Bats Musketeer
Mega Knight Zap The Log
Mega Knight Bandit
Musketeer Mega Knight
Ice Spirit Bats Zap Musketeer The Log
Bats Mega Knight Zap Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit
The Log Bandit
Musketeer The Log
Zap The Log Mega Knight
Ice Spirit Bats Zap Musketeer
Musketeer The Log
The Log Ice Spirit Zap
The Log Zap Bandit
Bats Musketeer
Zap Musketeer The Log Bandit
Zap Musketeer
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer The Log Bandit
Musketeer The Log Bandit Mega Knight
Bats
Zap Musketeer The Log Bandit Mega Knight
Zap The Log Mega Knight
Musketeer The Log Mega Knight
Musketeer The Log
Zap Musketeer The Log
Zap The Log Ice Spirit Mega Knight
The Log Zap Musketeer Bandit
Zap Musketeer The Log Bandit Mega Knight
Zap Musketeer The Log Bandit
Bats Zap Musketeer
Zap Ice Spirit Bats Musketeer
Zap Musketeer The Log Bandit Mega Knight
Zap Ice Spirit
Mega Knight
The Log
Zap Ice Spirit Bats Musketeer Bandit
Zap Musketeer
The Log
Musketeer Mega Knight
The Log Zap Musketeer
Zap
Musketeer Mega Knight
Zap Ice Spirit Bats Musketeer The Log
Bats Zap Musketeer
Zap Musketeer The Log Bandit Mega Knight

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