My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Musketeer Flying Machine P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Musketeer Flying Machine Ram Rider
Zap
Bats Flying Machine Ram Rider
Barbarian Barrel
Ice Spirit Musketeer
The Log
Ice Spirit Musketeer Ram Rider
Earthquake
Arrows
Ice Spirit Bats Flying Machine
Royal Delivery
Ice Spirit Bats Musketeer Flying Machine P.E.K.K.A Ram Rider
Fireball
Musketeer Flying Machine Ram Rider
Poison
Bats Musketeer Flying Machine
Lightning
Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Bats Zap Musketeer Flying Machine Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Ice Spirit Bats Zap

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Bats Musketeer Ram Rider
Bats
Ice Spirit Zap Flying Machine P.E.K.K.A Ram Rider
Zap
Ice Spirit Mirror P.E.K.K.A Ram Rider Bats Musketeer Flying Machine
Musketeer
Ice Spirit Zap Mirror P.E.K.K.A Ram Rider
Flying Machine
Bats Zap Mirror P.E.K.K.A Ram Rider
Mirror
Zap Musketeer Flying Machine Ram Rider
P.E.K.K.A
Ice Spirit Zap Bats Musketeer Flying Machine Ram Rider
Ram Rider
Zap Ice Spirit Bats Musketeer Flying Machine Mirror P.E.K.K.A

Defense Synergies 3 17

Ice Spirit
Zap Musketeer Bats Flying Machine P.E.K.K.A Ram Rider
Bats
Ice Spirit Zap Musketeer P.E.K.K.A
Zap
Ice Spirit Mirror Bats Musketeer Flying Machine P.E.K.K.A Ram Rider
Musketeer
Ice Spirit Bats Zap Flying Machine Mirror P.E.K.K.A Ram Rider
Flying Machine
Ice Spirit Zap Musketeer Mirror P.E.K.K.A
Mirror
Zap Musketeer Flying Machine
P.E.K.K.A
Ice Spirit Bats Zap Musketeer Flying Machine
Ram Rider
Ice Spirit Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Flying Machine Ram Rider
P.E.K.K.A Ice Spirit Bats Zap Musketeer Flying Machine Ram Rider
P.E.K.K.A Ram Rider Bats Musketeer
P.E.K.K.A Bats Musketeer Ram Rider
P.E.K.K.A
Bats Zap Musketeer Flying Machine
Bats Musketeer Ram Rider Ice Spirit Zap Flying Machine
Zap Musketeer Flying Machine P.E.K.K.A Ram Rider
P.E.K.K.A Musketeer
Ice Spirit Musketeer
Bats Zap Musketeer Flying Machine Ram Rider
Musketeer Bats Zap Flying Machine Ram Rider
P.E.K.K.A Ice Spirit Bats Zap Musketeer Flying Machine Ram Rider
Ice Spirit Bats Zap P.E.K.K.A
P.E.K.K.A Ram Rider
Ice Spirit Zap P.E.K.K.A Ram Rider
Bats Musketeer P.E.K.K.A
Ice Spirit Bats Zap Musketeer Flying Machine Ram Rider
Zap Ice Spirit Bats Musketeer Flying Machine Ram Rider
P.E.K.K.A Musketeer Ram Rider
Bats Musketeer Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Musketeer Flying Machine
P.E.K.K.A Ice Spirit Bats Zap Musketeer Ram Rider
P.E.K.K.A Bats Zap Musketeer Ram Rider
P.E.K.K.A Musketeer Ram Rider
Ice Spirit Bats Zap Musketeer Flying Machine Ram Rider
P.E.K.K.A Bats Musketeer Flying Machine Ram Rider
P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Bats Flying Machine
P.E.K.K.A Musketeer
P.E.K.K.A Bats Musketeer Flying Machine
P.E.K.K.A Zap
P.E.K.K.A Ram Rider
Musketeer Flying Machine
Ice Spirit Bats Zap Musketeer Flying Machine P.E.K.K.A
Bats Zap Musketeer Flying Machine P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Flying Machine
Zap Musketeer Flying Machine Ram Rider
Flying Machine
Musketeer Flying Machine
Zap
Ice Spirit Bats Zap Musketeer Flying Machine Ram Rider
Musketeer Flying Machine
Ice Spirit Zap Flying Machine Ram Rider
Zap Flying Machine Ram Rider
Bats Musketeer
Zap Musketeer Flying Machine Ram Rider
Zap Musketeer Flying Machine
Flying Machine Musketeer
Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap Musketeer Flying Machine
Musketeer Flying Machine
Bats
Zap Musketeer Flying Machine
Zap Flying Machine
Musketeer
Musketeer
Zap Musketeer Flying Machine
Zap Ice Spirit
Zap Musketeer Flying Machine Ram Rider
Zap Musketeer Flying Machine Ram Rider
Zap Musketeer
Bats Zap Musketeer Flying Machine
Zap Ice Spirit Bats Musketeer Flying Machine
Zap Musketeer
Zap Ice Spirit
P.E.K.K.A
Zap Ice Spirit Bats Musketeer Flying Machine
Zap Musketeer Flying Machine Ram Rider
Musketeer Flying Machine
Zap Musketeer Flying Machine
Zap
Musketeer Flying Machine P.E.K.K.A
Zap Ice Spirit Bats Musketeer Flying Machine
Bats Zap Musketeer Flying Machine
Zap Musketeer Flying Machine

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