My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Ice Spirit Knight Elite Barbarians Wizard Night Witch
The Log
Ice Spirit Elite Barbarians
Earthquake
Arrows
Ice Spirit Bats Night Witch
Royal Delivery
Ice Spirit Bats Knight Elite Barbarians Wizard Night Witch
Fireball
Elite Barbarians Wizard Night Witch
Poison
Bats Wizard Night Witch
Lightning
Knight Elite Barbarians Wizard Night Witch
Rocket
Elite Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Knight Night Witch Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Knight

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Bats Elite Barbarians Night Witch Mega Knight
Bats
Knight Mega Knight Ice Spirit Zap Elite Barbarians
Zap
Ice Spirit Elite Barbarians Bats Knight Night Witch Mega Knight
Knight
Ice Spirit Bats Zap Elite Barbarians Wizard Night Witch
Elite Barbarians
Zap Ice Spirit Bats Knight Wizard Mega Knight
Wizard
Knight Elite Barbarians Mega Knight
Night Witch
Ice Spirit Zap Knight Mega Knight
Mega Knight
Bats Ice Spirit Zap Elite Barbarians Wizard Night Witch

Defense Synergies 3 17

Ice Spirit
Zap Bats Knight Elite Barbarians Wizard Night Witch Mega Knight
Bats
Knight Ice Spirit Zap Mega Knight
Zap
Ice Spirit Mega Knight Bats Knight Elite Barbarians Night Witch
Knight
Bats Ice Spirit Zap Wizard Night Witch
Elite Barbarians
Ice Spirit Zap Wizard Mega Knight
Wizard
Ice Spirit Knight Elite Barbarians Mega Knight
Night Witch
Ice Spirit Zap Knight Mega Knight
Mega Knight
Zap Ice Spirit Bats Elite Barbarians Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard
Elite Barbarians Ice Spirit Bats Zap Knight Night Witch Mega Knight
Mega Knight Bats Knight Elite Barbarians Night Witch
Elite Barbarians Night Witch Bats Knight Mega Knight
Elite Barbarians Mega Knight
Bats Zap Night Witch Mega Knight
Bats Ice Spirit Zap Wizard Night Witch
Zap Mega Knight
Elite Barbarians Night Witch
Knight Elite Barbarians Ice Spirit Night Witch Mega Knight
Bats Zap Knight Wizard Night Witch Mega Knight
Bats Zap Wizard Night Witch
Night Witch Mega Knight Ice Spirit Bats Zap Knight Elite Barbarians Wizard
Wizard Mega Knight Ice Spirit Bats Zap Night Witch
Elite Barbarians Knight Mega Knight
Ice Spirit Zap Elite Barbarians Mega Knight
Wizard Mega Knight Bats Knight Elite Barbarians Night Witch
Ice Spirit Mega Knight Bats Zap Knight Elite Barbarians Wizard Night Witch
Zap Wizard Ice Spirit Bats Knight Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Knight Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Elite Barbarians
Zap Knight Elite Barbarians Wizard Mega Knight
Mega Knight Ice Spirit Bats Zap Knight Elite Barbarians
Mega Knight Bats Zap Knight Elite Barbarians Night Witch
Knight Elite Barbarians Night Witch Mega Knight
Wizard Ice Spirit Bats Zap
Bats Knight Elite Barbarians Night Witch
Mega Knight Knight Elite Barbarians
Zap Mega Knight Ice Spirit Bats Knight Elite Barbarians
Mega Knight Bats Knight Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Knight Wizard Night Witch
Wizard Mega Knight
Elite Barbarians Ice Spirit Bats Zap Knight Night Witch
Bats Mega Knight Zap Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight
Wizard Zap Mega Knight
Wizard Ice Spirit Bats Zap
Wizard
Ice Spirit Zap Wizard
Zap Wizard
Bats Elite Barbarians Night Witch
Zap Knight Wizard
Zap Wizard
Knight Elite Barbarians
Zap Elite Barbarians
Zap Wizard
Wizard Mega Knight
Bats Night Witch
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Night Witch Mega Knight
Wizard
Zap
Zap Ice Spirit Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Elite Barbarians Bats Zap Wizard Night Witch
Zap Ice Spirit Bats Wizard
Elite Barbarians Night Witch
Zap Wizard Night Witch Mega Knight
Zap Ice Spirit
Mega Knight
Wizard
Zap Ice Spirit Bats Night Witch
Zap Wizard
Knight Wizard Mega Knight
Zap Wizard
Zap
Elite Barbarians Mega Knight
Zap Ice Spirit Bats Elite Barbarians
Bats Zap
Zap Mega Knight

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