My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Little Prince
Zap
Bats Mortar Little Prince
Barbarian Barrel
Ice Spirit Knight Mortar Little Prince
The Log
Ice Spirit Little Prince
Earthquake
Mortar
Arrows
Ice Spirit Bats Little Prince
Royal Delivery
Ice Spirit Bats Knight Little Prince
Fireball
Mortar Little Prince
Poison
Bats Mortar Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Barbarian Barrel Knight Little Prince Mortar Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap Barbarian Barrel

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Bats Mortar Barbarian Barrel
Bats
Knight Ice Spirit Zap Mortar Barbarian Barrel
Zap
Ice Spirit Fireball Bats Knight Mortar Barbarian Barrel Little Prince
Knight
Ice Spirit Bats Mortar Zap Fireball Barbarian Barrel Little Prince
Mortar
Knight Ice Spirit Bats Zap Fireball Barbarian Barrel
Fireball
Zap Knight Mortar Little Prince
Barbarian Barrel
Ice Spirit Bats Zap Knight Mortar
Little Prince
Zap Knight Fireball

Defense Synergies 5 20

Ice Spirit
Zap Bats Knight Mortar Fireball Barbarian Barrel Little Prince
Bats
Knight Ice Spirit Zap Mortar Barbarian Barrel
Zap
Ice Spirit Fireball Bats Knight Mortar Barbarian Barrel Little Prince
Knight
Bats Little Prince Ice Spirit Zap Mortar Fireball Barbarian Barrel
Mortar
Ice Spirit Bats Zap Knight Fireball Barbarian Barrel
Fireball
Zap Barbarian Barrel Ice Spirit Knight Mortar Little Prince
Barbarian Barrel
Fireball Ice Spirit Bats Zap Knight Mortar Little Prince
Little Prince
Knight Ice Spirit Zap Fireball Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Fireball Barbarian Barrel
Ice Spirit Bats Zap Knight Mortar
Mortar Bats Knight
Bats Knight Mortar
Fireball Barbarian Barrel
Fireball Barbarian Barrel Bats Zap
Bats Ice Spirit Zap Mortar Fireball Little Prince
Zap Fireball Barbarian Barrel
Mortar
Knight Ice Spirit Barbarian Barrel Little Prince
Bats Zap Knight Fireball Barbarian Barrel
Bats Zap Fireball
Mortar Ice Spirit Bats Zap Knight Fireball
Fireball Ice Spirit Bats Zap Mortar Barbarian Barrel
Knight Mortar
Ice Spirit Zap Mortar Fireball
Bats Knight Mortar Fireball
Ice Spirit Mortar Fireball Bats Zap Knight Barbarian Barrel Little Prince
Zap Mortar Barbarian Barrel Ice Spirit Bats Knight Fireball Little Prince
Mortar
Bats Knight Fireball Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Barbarian Barrel
Fireball Zap Knight Mortar Barbarian Barrel
Ice Spirit Bats Zap Knight
Bats Zap Knight Fireball Barbarian Barrel
Knight
Fireball Ice Spirit Bats Zap
Bats Knight Fireball
Knight
Zap Ice Spirit Bats Knight Mortar Fireball Barbarian Barrel
Bats Knight
Zap Fireball
Knight Fireball
Fireball
Ice Spirit Bats Zap Knight Mortar Fireball Barbarian Barrel Little Prince
Bats Zap Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Barbarian Barrel
Mortar Fireball Zap Barbarian Barrel
Fireball Barbarian Barrel
Knight Fireball Barbarian Barrel
Fireball Zap Mortar Barbarian Barrel
Fireball Ice Spirit Bats Zap
Mortar
Fireball Ice Spirit Zap Barbarian Barrel
Fireball Zap Mortar
Bats Fireball
Zap Knight Mortar Fireball Barbarian Barrel
Fireball Zap
Knight Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Zap Mortar Fireball Barbarian Barrel
Zap Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Bats
Zap Mortar Fireball Barbarian Barrel
Zap Mortar Fireball Barbarian Barrel Little Prince
Fireball
Fireball
Zap Mortar Fireball Barbarian Barrel
Zap Ice Spirit Mortar Fireball Barbarian Barrel Little Prince
Mortar Fireball Zap Barbarian Barrel
Fireball Zap Mortar
Fireball Zap Mortar Barbarian Barrel
Bats Zap Fireball Little Prince
Zap Ice Spirit Bats Fireball
Fireball
Zap Mortar Fireball
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Bats Fireball Barbarian Barrel
Fireball Zap
Fireball Barbarian Barrel
Fireball Knight
Zap Mortar Fireball
Zap Fireball
Zap Ice Spirit Bats Fireball
Bats Zap Fireball
Zap Mortar Fireball Barbarian Barrel Little Prince

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