My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Dart Goblin
Zap
Bats Dart Goblin
Barbarian Barrel
Ice Spirit Knight Dart Goblin
The Log
Ice Spirit Dart Goblin Mini P.E.K.K.A
Earthquake
Arrows
Ice Spirit Bats Dart Goblin
Royal Delivery
Ice Spirit Bats Knight Dart Goblin Mini P.E.K.K.A
Fireball
Dart Goblin
Poison
Bats Dart Goblin
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Knight Dart Goblin Fireball Mini P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Bats Dart Goblin Mini P.E.K.K.A
Bats
Knight Ice Spirit Zap Mini P.E.K.K.A
Zap
Ice Spirit Fireball Bats Knight Dart Goblin Mini P.E.K.K.A The Log
Knight
Ice Spirit Bats Dart Goblin Zap Fireball The Log
Dart Goblin
Knight Ice Spirit Zap The Log
Fireball
Zap Knight The Log
Mini P.E.K.K.A
Ice Spirit Bats Zap The Log
The Log
Zap Knight Dart Goblin Fireball Mini P.E.K.K.A

Defense Synergies 8 18

Ice Spirit
Zap Mini P.E.K.K.A Bats Knight Dart Goblin Fireball The Log
Bats
Knight Ice Spirit Zap Dart Goblin Mini P.E.K.K.A The Log
Zap
Ice Spirit Fireball Mini P.E.K.K.A Bats Knight Dart Goblin The Log
Knight
Bats Dart Goblin Ice Spirit Zap Fireball Mini P.E.K.K.A The Log
Dart Goblin
Knight Ice Spirit Bats Zap Mini P.E.K.K.A The Log
Fireball
Zap The Log Ice Spirit Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap The Log Bats Knight Dart Goblin Fireball
The Log
Fireball Mini P.E.K.K.A Ice Spirit Bats Zap Knight Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Fireball The Log
Mini P.E.K.K.A Ice Spirit Bats Zap Knight Dart Goblin The Log
Mini P.E.K.K.A Bats Knight Dart Goblin
Mini P.E.K.K.A Bats Knight Dart Goblin
Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Zap Dart Goblin
Bats Dart Goblin Ice Spirit Zap Fireball
Zap Dart Goblin Fireball The Log
Mini P.E.K.K.A
Knight Ice Spirit Dart Goblin Mini P.E.K.K.A
Bats Dart Goblin Zap Knight Fireball The Log
Bats Zap Dart Goblin Fireball
Mini P.E.K.K.A Ice Spirit Bats Zap Knight Fireball The Log
Fireball Ice Spirit Bats Zap Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Knight
Ice Spirit Zap Fireball Mini P.E.K.K.A The Log
Bats Knight Fireball Mini P.E.K.K.A
Ice Spirit Fireball Bats Zap Knight Dart Goblin The Log
Zap The Log Ice Spirit Bats Knight Dart Goblin Fireball
Mini P.E.K.K.A Dart Goblin
Bats Knight Dart Goblin Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Fireball
Fireball Zap Knight Mini P.E.K.K.A The Log
Ice Spirit Bats Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Knight Fireball The Log
Knight Mini P.E.K.K.A
Fireball Ice Spirit Bats Zap Dart Goblin
Mini P.E.K.K.A Bats Knight Dart Goblin Fireball
Mini P.E.K.K.A Knight
Zap Ice Spirit Bats Knight Fireball Mini P.E.K.K.A The Log
Dart Goblin
Bats Knight Dart Goblin Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Knight Fireball
Dart Goblin Fireball
Ice Spirit Bats Zap Knight Dart Goblin Fireball Mini P.E.K.K.A The Log
Bats Zap Dart Goblin Fireball Mini P.E.K.K.A The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin The Log
Fireball Zap Dart Goblin The Log
Dart Goblin Fireball The Log
Knight Dart Goblin Fireball The Log
Fireball Zap The Log
Fireball Ice Spirit Bats Zap Dart Goblin
Dart Goblin The Log
Fireball The Log Ice Spirit Zap Dart Goblin
Fireball The Log Zap Dart Goblin
Bats Fireball Mini P.E.K.K.A
Zap Knight Dart Goblin Fireball The Log
Fireball Zap Dart Goblin
Knight Dart Goblin Fireball The Log
Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Zap Dart Goblin Fireball Mini P.E.K.K.A The Log
Zap Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Ice Spirit Fireball
Fireball The Log Zap Dart Goblin
Fireball Zap The Log
Fireball Zap Dart Goblin The Log
Bats Zap Dart Goblin Fireball
Zap Ice Spirit Bats Dart Goblin Fireball
Fireball Mini P.E.K.K.A
Zap Dart Goblin Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Bats Dart Goblin Fireball
Fireball Zap Dart Goblin
The Log Fireball
Fireball Knight Dart Goblin Mini P.E.K.K.A
The Log Zap Dart Goblin Fireball
Zap Fireball
Dart Goblin
Zap Ice Spirit Bats Dart Goblin Fireball The Log
Bats Zap Dart Goblin Fireball
Zap Dart Goblin Fireball The Log

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