My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Recruits Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Ram Rider
Giant Snowball
Bats Royal Recruits Ram Rider
Zap
Bats Ram Rider
Barbarian Barrel
Ice Spirit Royal Recruits Royal Ghost
The Log
Ice Spirit Royal Recruits Ram Rider
Earthquake
Arrows
Ice Spirit Bats Royal Recruits
Royal Delivery
Ice Spirit Bats Royal Recruits Royal Ghost Ram Rider
Fireball
Ram Rider
Poison
Bats Royal Recruits
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery Earthquake The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Delivery Royal Recruits Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Royal Delivery Earthquake Royal Ghost Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Royal Delivery

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Royal Recruits Royal Ghost Ram Rider
Bats
Ice Spirit Royal Recruits Ram Rider
Royal Delivery
Royal Recruits
Ice Spirit Bats Royal Ghost Ram Rider
Earthquake
The Log Ram Rider
The Log
Earthquake Ram Rider
Royal Ghost
Ice Spirit Royal Recruits Ram Rider
Ram Rider
Ice Spirit Bats Royal Recruits Earthquake The Log Royal Ghost

Defense Synergies 0 20

Ice Spirit
Bats Royal Delivery Royal Recruits Earthquake The Log Royal Ghost Ram Rider
Bats
Ice Spirit Royal Delivery Royal Recruits Earthquake The Log
Royal Delivery
Ice Spirit Bats Royal Recruits Earthquake The Log Royal Ghost Ram Rider
Royal Recruits
Ice Spirit Bats Royal Delivery The Log
Earthquake
Ice Spirit Bats Royal Delivery The Log
The Log
Ice Spirit Bats Royal Delivery Royal Recruits Earthquake Royal Ghost Ram Rider
Royal Ghost
Ice Spirit Royal Delivery The Log
Ram Rider
Ice Spirit Royal Delivery The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits The Log Ram Rider
Ice Spirit Bats Royal Delivery Royal Recruits The Log Ram Rider
Ram Rider Bats Royal Delivery Royal Recruits
Royal Recruits Bats Ram Rider
Royal Delivery Royal Recruits Earthquake The Log
Royal Delivery The Log Bats Earthquake Royal Ghost
Bats Ram Rider Ice Spirit Royal Delivery
Earthquake Royal Recruits The Log Ram Rider
Royal Recruits
Ice Spirit Royal Delivery Royal Recruits Royal Ghost
Bats Royal Delivery Royal Recruits Earthquake The Log Royal Ghost Ram Rider
Bats Royal Delivery Ram Rider
Royal Recruits Ice Spirit Bats Royal Delivery Earthquake The Log Ram Rider
Ice Spirit Bats Royal Delivery Royal Recruits Earthquake The Log Royal Ghost
Royal Recruits Ram Rider
Ice Spirit Royal Delivery Royal Recruits The Log Ram Rider
Bats Royal Delivery Royal Recruits
Ice Spirit Royal Delivery Bats Royal Recruits The Log Royal Ghost Ram Rider
Royal Delivery Earthquake The Log Ice Spirit Bats Royal Recruits Royal Ghost Ram Rider
Royal Recruits Ram Rider
Royal Recruits Royal Ghost Bats Royal Delivery Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery Royal Ghost
Royal Delivery The Log Royal Ghost
Royal Delivery Royal Recruits Ice Spirit Bats The Log Ram Rider
Royal Recruits Bats Royal Delivery The Log Ram Rider
Royal Recruits Royal Delivery Ram Rider
Royal Delivery Ice Spirit Bats Ram Rider
Royal Delivery Royal Recruits Bats Ram Rider
Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Ice Spirit Bats The Log
Royal Recruits Royal Delivery
Bats Royal Recruits
Royal Recruits Royal Delivery The Log
Royal Delivery Royal Recruits Ram Rider
Royal Recruits
Royal Recruits Ice Spirit Bats Royal Delivery The Log
Bats Royal Delivery Royal Recruits Earthquake The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits The Log Royal Ghost
The Log Royal Ghost Ram Rider
Earthquake The Log
Earthquake Royal Recruits The Log
Earthquake The Log
Ice Spirit Bats Ram Rider
Earthquake The Log
Earthquake The Log Ice Spirit Ram Rider
The Log Ram Rider
Bats
Royal Recruits Earthquake The Log Ram Rider
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake Royal Recruits The Log
Earthquake
Bats
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake Royal Recruits The Log
Earthquake The Log Ice Spirit
The Log Earthquake Royal Ghost Ram Rider
The Log Ram Rider
The Log
Bats
Ice Spirit Bats
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit Bats Royal Recruits
Ram Rider
The Log
The Log Earthquake
Royal Recruits
Ice Spirit Bats Royal Recruits The Log
Bats
Royal Recruits The Log Royal Ghost

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