My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Tesla Giant Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Giant Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Wall Breakers Dark Prince
Giant Snowball
Bats Wall Breakers
Zap
Bats Wall Breakers Dark Prince
Barbarian Barrel
Ice Spirit Knight Tesla Wall Breakers Dark Prince
The Log
Ice Spirit Wall Breakers Dark Prince
Earthquake
Tesla
Arrows
Ice Spirit Bats Wall Breakers
Royal Delivery
Ice Spirit Bats Knight Wall Breakers Dark Prince Mother Witch
Fireball
Tesla Wall Breakers Mother Witch
Poison
Bats Mother Witch
Lightning
Knight Tesla Dark Prince Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Dark Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers Knight Tesla Dark Prince Mother Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Wall Breakers Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Bats Giant Wall Breakers Dark Prince
Bats
Knight Giant Ice Spirit Wall Breakers Dark Prince
Knight
Ice Spirit Bats Wall Breakers Mother Witch
Tesla
Giant
Bats Dark Prince Ice Spirit Mother Witch
Wall Breakers
Knight Ice Spirit Bats
Dark Prince
Giant Ice Spirit Bats Mother Witch
Mother Witch
Knight Giant Dark Prince

Defense Synergies 2 10

Ice Spirit
Bats Knight Tesla Dark Prince
Bats
Knight Ice Spirit Tesla Dark Prince
Knight
Bats Tesla Ice Spirit Mother Witch
Tesla
Knight Ice Spirit Bats Dark Prince Mother Witch
Giant
Wall Breakers
Dark Prince
Ice Spirit Bats Tesla Mother Witch
Mother Witch
Knight Tesla Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Ice Spirit Bats Knight Tesla Dark Prince
Tesla Bats Knight Dark Prince
Tesla Bats Knight Dark Prince
Dark Prince
Bats Tesla Dark Prince Mother Witch
Bats Tesla Ice Spirit
Tesla
Tesla
Knight Ice Spirit Tesla Dark Prince
Bats Mother Witch Knight Tesla Dark Prince
Tesla Bats
Tesla Ice Spirit Bats Knight Dark Prince
Ice Spirit Bats Tesla Dark Prince
Knight Tesla
Ice Spirit Tesla
Tesla Bats Knight Dark Prince
Ice Spirit Tesla Bats Knight Dark Prince
Ice Spirit Bats Knight Tesla Dark Prince Mother Witch
Tesla
Dark Prince Bats Knight Tesla Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Dark Prince
Knight Tesla
Ice Spirit Bats Knight Dark Prince
Dark Prince Bats Knight Tesla
Knight Tesla Dark Prince
Mother Witch Ice Spirit Bats Tesla
Dark Prince Bats Knight Tesla
Knight Tesla Dark Prince
Ice Spirit Bats Knight Dark Prince
Tesla
Bats Knight Tesla Dark Prince
Dark Prince
Dark Prince Knight Tesla
Tesla
Tesla Ice Spirit Bats Knight Dark Prince
Bats Tesla Dark Prince Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Dark Prince
Dark Prince
Mother Witch Ice Spirit Bats
Ice Spirit
Bats
Knight Dark Prince
Knight
Bats
Dark Prince
Mother Witch
Mother Witch Ice Spirit Dark Prince
Bats Mother Witch
Ice Spirit Bats
Ice Spirit
Ice Spirit Bats Dark Prince
Knight Dark Prince
Dark Prince
Ice Spirit Bats
Bats
Dark Prince

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