My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Firecracker Witch
Barbarian Barrel
Ice Spirit Firecracker Witch Electro Wizard
The Log
Ice Spirit Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Ice Spirit Bats Firecracker Witch
Royal Delivery
Ice Spirit Bats Firecracker Witch P.E.K.K.A Electro Wizard
Fireball
Firecracker Witch Electro Wizard
Poison
Bats Firecracker Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Firecracker Fireball Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Bats Firecracker Witch
Bats
Ice Spirit Firecracker P.E.K.K.A
Firecracker
Ice Spirit Bats P.E.K.K.A
Fireball
The Log Electro Wizard
Witch
Ice Spirit P.E.K.K.A
P.E.K.K.A
Ice Spirit Electro Wizard Bats Firecracker Witch The Log
The Log
Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 3 18

Ice Spirit
Bats Firecracker Fireball Witch P.E.K.K.A The Log Electro Wizard
Bats
Ice Spirit Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Ice Spirit Bats P.E.K.K.A Electro Wizard
Fireball
The Log Ice Spirit Electro Wizard
Witch
Ice Spirit The Log Electro Wizard
P.E.K.K.A
The Log Ice Spirit Bats Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Ice Spirit Bats Witch Electro Wizard
Electro Wizard
Ice Spirit Bats Firecracker Fireball Witch P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
P.E.K.K.A Ice Spirit Bats Firecracker Witch The Log Electro Wizard
Witch P.E.K.K.A Bats Electro Wizard
Witch P.E.K.K.A Bats Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Bats Firecracker Electro Wizard
Bats Electro Wizard Ice Spirit Firecracker Fireball Witch
Fireball P.E.K.K.A The Log Electro Wizard
Witch P.E.K.K.A
Ice Spirit Firecracker Electro Wizard
Bats Witch Electro Wizard Firecracker Fireball The Log
Bats Firecracker Fireball Witch Electro Wizard
P.E.K.K.A Ice Spirit Bats Fireball Witch The Log Electro Wizard
Fireball Ice Spirit Bats Firecracker Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Ice Spirit Fireball P.E.K.K.A The Log Electro Wizard
Bats Firecracker Fireball Witch P.E.K.K.A Electro Wizard
Ice Spirit Fireball Bats Firecracker Witch The Log Electro Wizard
Witch The Log Ice Spirit Bats Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Bats Firecracker Fireball Witch P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker The Log
P.E.K.K.A Ice Spirit Bats Witch The Log Electro Wizard
P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A Witch
Firecracker Fireball Ice Spirit Bats Witch Electro Wizard
P.E.K.K.A Bats Fireball Witch Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Bats Firecracker Fireball Witch The Log
Witch P.E.K.K.A
P.E.K.K.A Bats Witch
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Witch
Firecracker Fireball Witch
Witch Electro Wizard Ice Spirit Bats Firecracker Fireball P.E.K.K.A The Log
Bats Firecracker Fireball Witch P.E.K.K.A The Log Electro Wizard
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Spirit Bats Witch
Firecracker Witch The Log
Fireball The Log Ice Spirit Firecracker
Fireball The Log Firecracker
Bats Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Witch The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Ice Spirit Fireball Witch
Witch
Firecracker Fireball The Log Witch Electro Wizard
Fireball Witch The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Witch Electro Wizard
Electro Wizard Ice Spirit Bats Firecracker Fireball Witch
Fireball
Fireball The Log
Ice Spirit Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Electro Wizard Ice Spirit Bats Fireball Witch
Fireball Firecracker Witch Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Fireball Witch The Log Electro Wizard
Firecracker Bats Fireball Witch Electro Wizard
Firecracker Fireball Witch The Log Electro Wizard

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