My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Wizard Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon Lumberjack
Zap
Bats Skeleton Army Balloon
Barbarian Barrel
Ice Spirit Wizard Skeleton Army Lumberjack
The Log
Ice Spirit Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Ice Spirit Bats Skeleton Army
Royal Delivery
Ice Spirit Bats Wizard Skeleton Army Balloon Lumberjack
Fireball
Wizard Skeleton Army Balloon Lumberjack
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Skeleton Army Fireball Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Bats Lumberjack
Bats
Balloon Ice Spirit Lumberjack
Fireball
The Log
Wizard
Balloon Lumberjack
Skeleton Army
Balloon
Ice Spirit Bats Lumberjack Wizard The Log
The Log
Fireball Balloon Lumberjack
Lumberjack
Balloon Ice Spirit Bats Wizard The Log

Defense Synergies 1 15

Ice Spirit
Bats Fireball Wizard Skeleton Army The Log Lumberjack
Bats
Ice Spirit The Log Lumberjack
Fireball
The Log Ice Spirit Lumberjack
Wizard
Ice Spirit Skeleton Army The Log Lumberjack
Skeleton Army
Ice Spirit Wizard The Log Lumberjack
Balloon
The Log
Fireball Ice Spirit Bats Wizard Skeleton Army Lumberjack
Lumberjack
Ice Spirit Bats Fireball Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Skeleton Army Lumberjack Ice Spirit Bats The Log
Skeleton Army Lumberjack Bats
Skeleton Army Lumberjack Bats
Fireball Skeleton Army The Log Lumberjack
Fireball Skeleton Army The Log Bats Lumberjack
Bats Ice Spirit Fireball Wizard
Fireball The Log
Skeleton Army Lumberjack
Skeleton Army Ice Spirit Lumberjack
Bats Skeleton Army Fireball Wizard The Log Lumberjack
Bats Fireball Wizard
Skeleton Army Lumberjack Ice Spirit Bats Fireball Wizard The Log
Fireball Wizard Skeleton Army Ice Spirit Bats The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Ice Spirit Fireball The Log Lumberjack
Wizard Bats Fireball Skeleton Army Lumberjack
Ice Spirit Fireball Bats Wizard Skeleton Army The Log Lumberjack
Wizard The Log Ice Spirit Bats Fireball Lumberjack
Lumberjack
Wizard Skeleton Army Bats Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Fireball
Fireball Wizard The Log Lumberjack
Skeleton Army Lumberjack Ice Spirit Bats The Log
Skeleton Army Lumberjack Bats Fireball The Log
Skeleton Army Lumberjack
Fireball Wizard Ice Spirit Bats
Skeleton Army Bats Fireball Lumberjack
Skeleton Army Lumberjack
Ice Spirit Bats Fireball Skeleton Army The Log
Skeleton Army
Bats Lumberjack
Skeleton Army Fireball The Log
Skeleton Army Fireball Wizard Lumberjack
Wizard Fireball Skeleton Army
Skeleton Army Ice Spirit Bats Fireball The Log Lumberjack
Bats Fireball Wizard The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Ice Spirit Bats
Wizard The Log
Fireball The Log Ice Spirit Wizard
Fireball The Log Wizard
Bats Fireball Lumberjack
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Fireball Wizard The Log
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Ice Spirit Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Bats Fireball Wizard
Ice Spirit Bats Fireball Wizard
Fireball
Fireball Wizard The Log
Ice Spirit Fireball
Fireball Wizard The Log
Ice Spirit Bats Fireball Skeleton Army
Fireball Wizard
The Log Fireball
Fireball Wizard Lumberjack
The Log Fireball Wizard
Fireball
Ice Spirit Bats Fireball The Log
Bats Fireball
Fireball The Log

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