My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Witch
Zap
Bats Inferno Tower Witch
Barbarian Barrel
Ice Spirit Valkyrie Inferno Tower Witch
The Log
Ice Spirit Mini P.E.K.K.A Witch
Earthquake
Inferno Tower Witch
Arrows
Ice Spirit Bats Witch
Royal Delivery
Ice Spirit Bats Mini P.E.K.K.A Valkyrie Witch
Fireball
Inferno Tower Witch
Poison
Bats Inferno Tower Witch
Lightning
Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Rocket
Valkyrie Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats The Log Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Bats Mini P.E.K.K.A Witch
Bats
Valkyrie Ice Spirit Mini P.E.K.K.A
Fireball
The Log
Mini P.E.K.K.A
Ice Spirit Bats Valkyrie The Log
Valkyrie
Ice Spirit Bats Mini P.E.K.K.A Witch
Inferno Tower
Witch
Ice Spirit Valkyrie
The Log
Fireball Mini P.E.K.K.A

Defense Synergies 5 18

Ice Spirit
Mini P.E.K.K.A Inferno Tower Bats Fireball Valkyrie Witch The Log
Bats
Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower The Log
Fireball
The Log Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower
Mini P.E.K.K.A
Ice Spirit The Log Bats Fireball Valkyrie Witch
Valkyrie
Ice Spirit Bats Fireball Mini P.E.K.K.A Inferno Tower Witch The Log
Inferno Tower
Ice Spirit The Log Bats Fireball Valkyrie
Witch
Ice Spirit Mini P.E.K.K.A Valkyrie The Log
The Log
Fireball Mini P.E.K.K.A Inferno Tower Ice Spirit Bats Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Ice Spirit Bats Valkyrie Witch The Log
Mini P.E.K.K.A Inferno Tower Witch Bats Valkyrie
Mini P.E.K.K.A Inferno Tower Witch Bats Valkyrie
Fireball Mini P.E.K.K.A Valkyrie The Log
Fireball The Log Bats Valkyrie
Bats Inferno Tower Ice Spirit Fireball Witch
Fireball Valkyrie Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Witch
Ice Spirit Mini P.E.K.K.A Valkyrie Inferno Tower
Bats Valkyrie Witch Fireball The Log
Inferno Tower Bats Fireball Witch
Mini P.E.K.K.A Inferno Tower Ice Spirit Bats Fireball Valkyrie Witch The Log
Fireball Valkyrie Ice Spirit Bats Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Ice Spirit Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Ice Spirit Fireball Bats Valkyrie Witch The Log
Valkyrie Witch The Log Ice Spirit Bats Fireball
Mini P.E.K.K.A Inferno Tower
Valkyrie Bats Fireball Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Inferno Tower Witch
Fireball Mini P.E.K.K.A Valkyrie The Log
Ice Spirit Bats Mini P.E.K.K.A Valkyrie Inferno Tower Witch The Log
Mini P.E.K.K.A Valkyrie Bats Fireball Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Valkyrie Witch
Fireball Ice Spirit Bats Witch
Mini P.E.K.K.A Bats Fireball Valkyrie Inferno Tower Witch
Mini P.E.K.K.A Inferno Tower Valkyrie
Ice Spirit Bats Fireball Mini P.E.K.K.A Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch
Bats Mini P.E.K.K.A Valkyrie Inferno Tower Witch
Fireball Valkyrie The Log
Mini P.E.K.K.A Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Witch
Inferno Tower Witch Ice Spirit Bats Fireball Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Fireball Mini P.E.K.K.A Inferno Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Ice Spirit Bats Witch
Witch The Log
Fireball The Log Ice Spirit
Fireball The Log
Bats Fireball Mini P.E.K.K.A
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Valkyrie Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch
Ice Spirit Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Fireball Witch
Fireball Witch
The Log Fireball
Fireball Mini P.E.K.K.A Valkyrie
The Log Fireball
Fireball
Ice Spirit Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Witch The Log

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