My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Dark Prince Golem Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Dark Prince Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats Dart Goblin Little Prince
Zap
Bats Dart Goblin Dark Prince Little Prince
Barbarian Barrel
Ice Spirit Dart Goblin Dark Prince Royal Ghost Little Prince
The Log
Ice Spirit Dart Goblin Dark Prince Little Prince
Earthquake
Arrows
Ice Spirit Bats Dart Goblin Little Prince
Royal Delivery
Ice Spirit Bats Dart Goblin Dark Prince Royal Ghost Little Prince
Fireball
Dart Goblin Little Prince
Poison
Bats Dart Goblin Little Prince
Lightning
Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Dark Prince Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Dark Prince Golem Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Dart Goblin Royal Ghost Little Prince Fireball Dark Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Dart Goblin Royal Ghost

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Dart Goblin Dark Prince Golem Royal Ghost
Bats
Ice Spirit Dark Prince Golem
Dart Goblin
Ice Spirit Dark Prince Golem
Fireball
Golem Dark Prince Little Prince
Dark Prince
Ice Spirit Bats Dart Goblin Fireball Golem Royal Ghost Little Prince
Golem
Fireball Ice Spirit Bats Dart Goblin Dark Prince
Royal Ghost
Ice Spirit Dark Prince Little Prince
Little Prince
Fireball Dark Prince Royal Ghost

Defense Synergies 0 14

Ice Spirit
Bats Dart Goblin Fireball Dark Prince Royal Ghost Little Prince
Bats
Ice Spirit Dart Goblin Dark Prince
Dart Goblin
Ice Spirit Bats Dark Prince
Fireball
Ice Spirit Dark Prince Little Prince
Dark Prince
Ice Spirit Bats Dart Goblin Fireball Royal Ghost Little Prince
Golem
Royal Ghost
Ice Spirit Dark Prince Little Prince
Little Prince
Ice Spirit Fireball Dark Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Ice Spirit Bats Dart Goblin Dark Prince
Bats Dart Goblin Dark Prince
Bats Dart Goblin Dark Prince
Fireball Dark Prince
Fireball Bats Dart Goblin Dark Prince Royal Ghost
Bats Dart Goblin Ice Spirit Fireball Little Prince
Dart Goblin Fireball
Ice Spirit Dart Goblin Dark Prince Royal Ghost Little Prince
Bats Dart Goblin Fireball Dark Prince Royal Ghost
Bats Dart Goblin Fireball
Ice Spirit Bats Fireball Dark Prince
Fireball Ice Spirit Bats Dart Goblin Dark Prince Royal Ghost
Ice Spirit Fireball
Bats Fireball Dark Prince
Ice Spirit Fireball Bats Dart Goblin Dark Prince Royal Ghost Little Prince
Ice Spirit Bats Dart Goblin Fireball Dark Prince Royal Ghost Little Prince
Dart Goblin
Dark Prince Royal Ghost Bats Dart Goblin Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince Royal Ghost
Fireball Royal Ghost
Ice Spirit Bats Dark Prince
Dark Prince Bats Fireball
Dark Prince
Fireball Ice Spirit Bats Dart Goblin
Dark Prince Bats Dart Goblin Fireball
Dark Prince
Ice Spirit Bats Fireball Dark Prince
Dart Goblin
Bats Dart Goblin Dark Prince
Fireball Dark Prince
Dark Prince Fireball
Dart Goblin Fireball
Ice Spirit Bats Dart Goblin Fireball Dark Prince Little Prince
Bats Dart Goblin Fireball Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Royal Ghost
Fireball Dart Goblin Royal Ghost
Dart Goblin Fireball
Dart Goblin Fireball Dark Prince
Fireball Dark Prince
Fireball Ice Spirit Bats Dart Goblin
Dart Goblin
Fireball Ice Spirit Dart Goblin
Fireball Dart Goblin
Bats Fireball
Dart Goblin Fireball Dark Prince
Fireball Dart Goblin
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball
Fireball
Bats
Dart Goblin Fireball Dark Prince
Dart Goblin Fireball Little Prince
Fireball
Fireball
Fireball
Ice Spirit Fireball Dark Prince Little Prince
Fireball Dart Goblin Royal Ghost
Fireball
Fireball Dart Goblin
Bats Dart Goblin Fireball Little Prince
Ice Spirit Bats Dart Goblin Fireball
Fireball
Dart Goblin Fireball
Ice Spirit Fireball
Fireball
Ice Spirit Bats Dart Goblin Fireball Dark Prince
Fireball Dart Goblin
Fireball
Fireball Dart Goblin Dark Prince
Dart Goblin Fireball
Fireball
Dart Goblin Dark Prince
Ice Spirit Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Dark Prince Royal Ghost Little Prince

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